Itsa me, quake3io!
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1409 changed files with 798983 additions and 798983 deletions
122
code/game/g_mem.c
Normal file → Executable file
122
code/game/g_mem.c
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@ -1,61 +1,61 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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//
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// g_mem.c
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//
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#include "g_local.h"
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#define POOLSIZE (256 * 1024)
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static char memoryPool[POOLSIZE];
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static int allocPoint;
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void *G_Alloc( int size ) {
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char *p;
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if ( g_debugAlloc.integer ) {
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G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
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}
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if ( allocPoint + size > POOLSIZE ) {
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G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); // bk010103 - was %u, but is signed
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return NULL;
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}
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p = &memoryPool[allocPoint];
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allocPoint += ( size + 31 ) & ~31;
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return p;
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}
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void G_InitMemory( void ) {
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allocPoint = 0;
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}
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void Svcmd_GameMem_f( void ) {
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G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
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}
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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//
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// g_mem.c
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//
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#include "g_local.h"
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#define POOLSIZE (256 * 1024)
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static char memoryPool[POOLSIZE];
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static int allocPoint;
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void *G_Alloc( int size ) {
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char *p;
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if ( g_debugAlloc.integer ) {
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G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
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}
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if ( allocPoint + size > POOLSIZE ) {
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G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); // bk010103 - was %u, but is signed
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return NULL;
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}
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p = &memoryPool[allocPoint];
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allocPoint += ( size + 31 ) & ~31;
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return p;
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}
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void G_InitMemory( void ) {
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allocPoint = 0;
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}
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void Svcmd_GameMem_f( void ) {
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G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
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}
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