Itsa me, quake3io!
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code/bspc/aas_store.h
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214
code/bspc/aas_store.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define AAS_MAX_BBOXES 5
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#define AAS_MAX_VERTEXES 512000
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#define AAS_MAX_PLANES 65536
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#define AAS_MAX_EDGES 512000
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#define AAS_MAX_EDGEINDEXSIZE 512000
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#define AAS_MAX_FACES 512000
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#define AAS_MAX_FACEINDEXSIZE 512000
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#define AAS_MAX_AREAS 65536
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#define AAS_MAX_AREASETTINGS 65536
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#define AAS_MAX_REACHABILITYSIZE 65536
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#define AAS_MAX_NODES 256000
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#define AAS_MAX_PORTALS 65536
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#define AAS_MAX_PORTALINDEXSIZE 65536
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#define AAS_MAX_CLUSTERS 65536
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#define BSPCINCLUDE
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#include "../game/be_aas.h"
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#include "../botlib/be_aas_def.h"
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/*
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typedef struct bspc_aas_s
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{
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int loaded;
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int initialized; //true when AAS has been initialized
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int savefile; //set true when file should be saved
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//bounding boxes
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int numbboxes;
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aas_bbox_t *bboxes;
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//vertexes
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int numvertexes;
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aas_vertex_t *vertexes;
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//planes
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int numplanes;
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aas_plane_t *planes;
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//edges
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int numedges;
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aas_edge_t *edges;
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//edge index
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int edgeindexsize;
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aas_edgeindex_t *edgeindex;
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//faces
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int numfaces;
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aas_face_t *faces;
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//face index
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int faceindexsize;
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aas_faceindex_t *faceindex;
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//convex areas
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int numareas;
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aas_area_t *areas;
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//convex area settings
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int numareasettings;
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aas_areasettings_t *areasettings;
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//reachablity list
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int reachabilitysize;
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aas_reachability_t *reachability;
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//nodes of the bsp tree
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int numnodes;
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aas_node_t *nodes;
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//cluster portals
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int numportals;
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aas_portal_t *portals;
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//cluster portal index
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int portalindexsize;
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aas_portalindex_t *portalindex;
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//clusters
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int numclusters;
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aas_cluster_t *clusters;
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//
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int numreachabilityareas;
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float reachabilitytime;
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} bspc_aas_t;
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extern bspc_aas_t aasworld;
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//*/
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extern aas_t aasworld;
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//stores the AAS file from the temporary AAS
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void AAS_StoreFile(char *filename);
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//returns a number of the given plane
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qboolean AAS_FindPlane(vec3_t normal, float dist, int *planenum);
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//allocates the maximum AAS memory for storage
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void AAS_AllocMaxAAS(void);
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//frees the maximum AAS memory for storage
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void AAS_FreeMaxAAS(void);
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define AAS_MAX_BBOXES 5
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#define AAS_MAX_VERTEXES 512000
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#define AAS_MAX_PLANES 65536
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#define AAS_MAX_EDGES 512000
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#define AAS_MAX_EDGEINDEXSIZE 512000
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#define AAS_MAX_FACES 512000
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#define AAS_MAX_FACEINDEXSIZE 512000
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#define AAS_MAX_AREAS 65536
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#define AAS_MAX_AREASETTINGS 65536
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#define AAS_MAX_REACHABILITYSIZE 65536
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#define AAS_MAX_NODES 256000
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#define AAS_MAX_PORTALS 65536
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#define AAS_MAX_PORTALINDEXSIZE 65536
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#define AAS_MAX_CLUSTERS 65536
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#define BSPCINCLUDE
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#include "../game/be_aas.h"
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#include "../botlib/be_aas_def.h"
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/*
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typedef struct bspc_aas_s
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{
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int loaded;
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int initialized; //true when AAS has been initialized
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int savefile; //set true when file should be saved
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//bounding boxes
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int numbboxes;
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aas_bbox_t *bboxes;
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//vertexes
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int numvertexes;
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aas_vertex_t *vertexes;
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//planes
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int numplanes;
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aas_plane_t *planes;
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//edges
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int numedges;
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aas_edge_t *edges;
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//edge index
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int edgeindexsize;
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aas_edgeindex_t *edgeindex;
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//faces
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int numfaces;
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aas_face_t *faces;
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//face index
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int faceindexsize;
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aas_faceindex_t *faceindex;
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//convex areas
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int numareas;
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aas_area_t *areas;
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//convex area settings
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int numareasettings;
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aas_areasettings_t *areasettings;
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//reachablity list
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int reachabilitysize;
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aas_reachability_t *reachability;
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//nodes of the bsp tree
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int numnodes;
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aas_node_t *nodes;
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//cluster portals
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int numportals;
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aas_portal_t *portals;
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//cluster portal index
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int portalindexsize;
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aas_portalindex_t *portalindex;
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//clusters
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int numclusters;
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aas_cluster_t *clusters;
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//
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int numreachabilityareas;
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float reachabilitytime;
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} bspc_aas_t;
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extern bspc_aas_t aasworld;
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//*/
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extern aas_t aasworld;
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//stores the AAS file from the temporary AAS
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void AAS_StoreFile(char *filename);
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//returns a number of the given plane
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qboolean AAS_FindPlane(vec3_t normal, float dist, int *planenum);
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//allocates the maximum AAS memory for storage
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void AAS_AllocMaxAAS(void);
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//frees the maximum AAS memory for storage
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void AAS_FreeMaxAAS(void);
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