Itsa me, quake3io!
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1409 changed files with 798983 additions and 798983 deletions
146
code/bspc/aas_cfg.h
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146
code/bspc/aas_cfg.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define BBOXFL_GROUNDED 1 //bounding box only valid when on ground
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#define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground
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typedef struct cfg_s
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{
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int numbboxes; //number of bounding boxes
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aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes
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int allpresencetypes; //or of all presence types
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// aas settings
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vec3_t phys_gravitydirection;
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float phys_friction;
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float phys_stopspeed;
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float phys_gravity;
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float phys_waterfriction;
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float phys_watergravity;
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float phys_maxvelocity;
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float phys_maxwalkvelocity;
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float phys_maxcrouchvelocity;
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float phys_maxswimvelocity;
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float phys_walkaccelerate;
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float phys_airaccelerate;
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float phys_swimaccelerate;
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float phys_maxstep;
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float phys_maxsteepness;
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float phys_maxwaterjump;
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float phys_maxbarrier;
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float phys_jumpvel;
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float phys_falldelta5;
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float phys_falldelta10;
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float rs_waterjump;
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float rs_teleport;
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float rs_barrierjump;
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float rs_startcrouch;
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float rs_startgrapple;
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float rs_startwalkoffledge;
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float rs_startjump;
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float rs_rocketjump;
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float rs_bfgjump;
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float rs_jumppad;
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float rs_aircontrolledjumppad;
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float rs_funcbob;
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float rs_startelevator;
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float rs_falldamage5;
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float rs_falldamage10;
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float rs_maxjumpfallheight;
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} cfg_t;
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extern cfg_t cfg;
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void DefaultCfg(void);
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int LoadCfgFile(char *filename);
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define BBOXFL_GROUNDED 1 //bounding box only valid when on ground
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#define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground
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typedef struct cfg_s
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{
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int numbboxes; //number of bounding boxes
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aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes
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int allpresencetypes; //or of all presence types
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// aas settings
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vec3_t phys_gravitydirection;
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float phys_friction;
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float phys_stopspeed;
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float phys_gravity;
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float phys_waterfriction;
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float phys_watergravity;
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float phys_maxvelocity;
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float phys_maxwalkvelocity;
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float phys_maxcrouchvelocity;
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float phys_maxswimvelocity;
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float phys_walkaccelerate;
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float phys_airaccelerate;
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float phys_swimaccelerate;
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float phys_maxstep;
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float phys_maxsteepness;
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float phys_maxwaterjump;
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float phys_maxbarrier;
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float phys_jumpvel;
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float phys_falldelta5;
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float phys_falldelta10;
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float rs_waterjump;
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float rs_teleport;
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float rs_barrierjump;
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float rs_startcrouch;
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float rs_startgrapple;
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float rs_startwalkoffledge;
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float rs_startjump;
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float rs_rocketjump;
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float rs_bfgjump;
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float rs_jumppad;
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float rs_aircontrolledjumppad;
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float rs_funcbob;
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float rs_startelevator;
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float rs_falldamage5;
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float rs_falldamage10;
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float rs_maxjumpfallheight;
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} cfg_t;
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extern cfg_t cfg;
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void DefaultCfg(void);
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int LoadCfgFile(char *filename);
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