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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_route.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_route.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//initialize the AAS routing
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void AAS_InitRouting(void);
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//free the AAS routing caches
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void AAS_FreeRoutingCaches(void);
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//returns the travel time from start to end in the given area
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unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
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//
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void AAS_CreateAllRoutingCache(void);
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void AAS_WriteRouteCache(void);
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//
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void AAS_RoutingInfo(void);
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#endif //AASINTERN
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//returns the travel flag for the given travel type
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int AAS_TravelFlagForType(int traveltype);
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//return the travel flag(s) for traveling through this area
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int AAS_AreaContentsTravelFlags(int areanum);
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//returns the index of the next reachability for the given area
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int AAS_NextAreaReachability(int areanum, int reachnum);
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//returns the reachability with the given index
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void AAS_ReachabilityFromNum(int num, struct aas_reachability_s *reach);
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//returns a random goal area and goal origin
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int AAS_RandomGoalArea(int areanum, int travelflags, int *goalareanum, vec3_t goalorigin);
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//enable or disable an area for routing
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int AAS_EnableRoutingArea(int areanum, int enable);
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//returns the travel time within the given area from start to end
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unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
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//returns the travel time from the area to the goal area using the given travel flags
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int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags);
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//predict a route up to a stop event
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int AAS_PredictRoute(struct aas_predictroute_s *route, int areanum, vec3_t origin,
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int goalareanum, int travelflags, int maxareas, int maxtime,
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int stopevent, int stopcontents, int stoptfl, int stopareanum);
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_route.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_route.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//initialize the AAS routing
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void AAS_InitRouting(void);
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//free the AAS routing caches
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void AAS_FreeRoutingCaches(void);
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//returns the travel time from start to end in the given area
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unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
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//
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void AAS_CreateAllRoutingCache(void);
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void AAS_WriteRouteCache(void);
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//
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void AAS_RoutingInfo(void);
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#endif //AASINTERN
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//returns the travel flag for the given travel type
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int AAS_TravelFlagForType(int traveltype);
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//return the travel flag(s) for traveling through this area
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int AAS_AreaContentsTravelFlags(int areanum);
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//returns the index of the next reachability for the given area
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int AAS_NextAreaReachability(int areanum, int reachnum);
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//returns the reachability with the given index
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void AAS_ReachabilityFromNum(int num, struct aas_reachability_s *reach);
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//returns a random goal area and goal origin
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int AAS_RandomGoalArea(int areanum, int travelflags, int *goalareanum, vec3_t goalorigin);
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//enable or disable an area for routing
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int AAS_EnableRoutingArea(int areanum, int enable);
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//returns the travel time within the given area from start to end
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unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
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//returns the travel time from the area to the goal area using the given travel flags
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int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags);
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//predict a route up to a stop event
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int AAS_PredictRoute(struct aas_predictroute_s *route, int areanum, vec3_t origin,
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int goalareanum, int travelflags, int maxareas, int maxtime,
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int stopevent, int stopcontents, int stoptfl, int stopareanum);
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