Fix floating point precision loss in renderer [part 2]

Fix floatTime using float precision instead of double using GCC.
Fix R_BindAnimatedImage to be in sync with function table.
Fix vertexDeform bulge, vertexDeform normals, noise wave function
at high level time.

Revert unnecessary float -> double conversions.
This commit is contained in:
Zack Middleton 2017-08-02 23:29:46 -05:00
parent 30fdd88c9f
commit 59b1262b82
12 changed files with 62 additions and 69 deletions

View file

@ -189,10 +189,10 @@ typedef enum {
typedef struct {
genFunc_t func;
double base;
double amplitude;
double phase;
double frequency;
float base;
float amplitude;
float phase;
float frequency;
} waveForm_t;
#define TR_MAX_TEXMODS 4
@ -252,7 +252,7 @@ typedef struct {
typedef struct {
image_t *image[MAX_IMAGE_ANIMATIONS];
int numImageAnimations;
double imageAnimationSpeed;
float imageAnimationSpeed;
texCoordGen_t tcGen;
vec3_t tcGenVectors[2];