OpenGL2: Add r_glossType.

This commit is contained in:
SmileTheory 2016-03-07 03:30:16 -08:00
parent 90d6f941f8
commit 5738d09969
4 changed files with 32 additions and 2 deletions

View file

@ -332,19 +332,29 @@ void main()
// diffuse rgb is base color
// specular red is smoothness
// specular green is metallicness
float roughness = 1.0 - specular.r;
float gloss = specular.r;
specular.rgb = specular.g * diffuse.rgb + vec3(0.04 - 0.04 * specular.g);
diffuse.rgb *= 1.0 - specular.g;
#else
// diffuse rgb is diffuse
// specular rgb is specular reflectance at normal incidence
// specular alpha is gloss
float roughness = exp2(-3.0 * specular.a);
float gloss = specular.a;
// adjust diffuse by specular reflectance, to maintain energy conservation
diffuse.rgb *= vec3(1.0) - specular.rgb;
#endif
#if defined(GLOSS_IS_GLOSS)
float roughness = exp2(-3.0 * gloss);
#elif defined(GLOSS_IS_SMOOTHNESS)
float roughness = 1.0 - gloss;
#elif defined(GLOSS_IS_ROUGHNESS)
float roughness = gloss;
#elif defined(GLOSS_IS_SHININESS)
float roughness = pow(2.0 / (8190.0 * gloss + 2.0), 0.25);
#endif
reflectance = CalcDiffuse(diffuse.rgb, NH, EH, roughness);
gl_FragColor.rgb = lightColor * reflectance * (attenuation * NL);