Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
This commit is contained in:
parent
1af9c636a5
commit
56f16e10d6
11 changed files with 32 additions and 29 deletions
|
@ -1363,10 +1363,6 @@ void CheckExitRules( void ) {
|
|||
}
|
||||
}
|
||||
|
||||
if ( level.numPlayingClients < 2 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( g_gametype.integer < GT_CTF && g_fraglimit.integer ) {
|
||||
if ( level.teamScores[TEAM_RED] >= g_fraglimit.integer ) {
|
||||
trap_SendServerCommand( -1, "print \"Red hit the fraglimit.\n\"" );
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue