Various bugfixes by Tobias Kuehnhammer (#5270)

- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
This commit is contained in:
Thilo Schulz 2012-07-01 17:27:52 +00:00
parent 1af9c636a5
commit 56f16e10d6
11 changed files with 32 additions and 29 deletions

View file

@ -1590,7 +1590,7 @@ void ClientCommand( int clientNum ) {
char cmd[MAX_TOKEN_CHARS];
ent = g_entities + clientNum;
if ( !ent->client ) {
if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
return; // not fully in game yet
}