Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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11 changed files with 32 additions and 29 deletions
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@ -1590,7 +1590,7 @@ void ClientCommand( int clientNum ) {
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char cmd[MAX_TOKEN_CHARS];
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ent = g_entities + clientNum;
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if ( !ent->client ) {
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if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
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return; // not fully in game yet
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}
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