Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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11 changed files with 32 additions and 29 deletions
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@ -375,7 +375,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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}
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if (ps->persistant[PERS_GAUNTLET_FRAG_COUNT] != ops->persistant[PERS_GAUNTLET_FRAG_COUNT]) {
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#ifdef MISSIONPACK
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if (ops->persistant[PERS_GAUNTLET_FRAG_COUNT] == 1) {
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if (ps->persistant[PERS_GAUNTLET_FRAG_COUNT] == 1) {
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sfx = cgs.media.firstHumiliationSound;
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} else {
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sfx = cgs.media.humiliationSound;
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