Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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11 changed files with 32 additions and 29 deletions
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@ -2615,7 +2615,7 @@ void CG_ResetPlayerEntity( centity_t *cent ) {
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cent->pe.legs.pitchAngle = 0;
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cent->pe.legs.pitching = qfalse;
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memset( ¢->pe.torso, 0, sizeof( cent->pe.legs ) );
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memset( ¢->pe.torso, 0, sizeof( cent->pe.torso ) );
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cent->pe.torso.yawAngle = cent->rawAngles[YAW];
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cent->pe.torso.yawing = qfalse;
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cent->pe.torso.pitchAngle = cent->rawAngles[PITCH];
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