Various bugfixes by Tobias Kuehnhammer (#5270)

- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
This commit is contained in:
Thilo Schulz 2012-07-01 17:27:52 +00:00
parent 1af9c636a5
commit 56f16e10d6
11 changed files with 32 additions and 29 deletions

View file

@ -2615,7 +2615,7 @@ void CG_ResetPlayerEntity( centity_t *cent ) {
cent->pe.legs.pitchAngle = 0;
cent->pe.legs.pitching = qfalse;
memset( &cent->pe.torso, 0, sizeof( cent->pe.legs ) );
memset( &cent->pe.torso, 0, sizeof( cent->pe.torso ) );
cent->pe.torso.yawAngle = cent->rawAngles[YAW];
cent->pe.torso.yawing = qfalse;
cent->pe.torso.pitchAngle = cent->rawAngles[PITCH];