Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform.

This commit is contained in:
Zack Middleton 2012-06-18 17:09:33 +00:00
parent a375f898f5
commit 56a918b9ac
6 changed files with 32 additions and 8 deletions

View file

@ -590,10 +590,12 @@ typedef struct {
int soundTime;
qhandle_t soundBuffer[MAX_SOUNDBUFFER];
#ifdef MISSIONPACK
// for voice chat buffer
int voiceChatTime;
int voiceChatBufferIn;
int voiceChatBufferOut;
#endif
// warmup countdown
int warmup;
@ -1145,8 +1147,10 @@ extern vmCvar_t cg_predictItems;
extern vmCvar_t cg_deferPlayers;
extern vmCvar_t cg_drawFriend;
extern vmCvar_t cg_teamChatsOnly;
#ifdef MISSIONPACK
extern vmCvar_t cg_noVoiceChats;
extern vmCvar_t cg_noVoiceText;
#endif
extern vmCvar_t cg_scorePlum;
extern vmCvar_t cg_smoothClients;
extern vmCvar_t pmove_fixed;
@ -1445,10 +1449,12 @@ void CG_InitConsoleCommands( void );
void CG_ExecuteNewServerCommands( int latestSequence );
void CG_ParseServerinfo( void );
void CG_SetConfigValues( void );
void CG_LoadVoiceChats( void );
void CG_ShaderStateChanged(void);
#ifdef MISSIONPACK
void CG_LoadVoiceChats( void );
void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd );
void CG_PlayBufferedVoiceChats( void );
#endif
//
// cg_playerstate.c