* Update SDL headers and win32 libs to 1.2.14
This commit is contained in:
parent
968892c61b
commit
568cf6c1dd
43 changed files with 1745 additions and 1033 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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@ -20,7 +20,9 @@
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slouken@libsdl.org
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*/
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/* Header file for access to the SDL raw framebuffer window */
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/** @file SDL_video.h
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* Header file for access to the SDL raw framebuffer window
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*/
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#ifndef _SDL_video_h
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#define _SDL_video_h
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@ -35,11 +37,16 @@
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extern "C" {
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#endif
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/* Transparency definitions: These define alpha as the opacity of a surface */
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/** @name Transparency definitions
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* These define alpha as the opacity of a surface
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*/
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/*@{*/
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#define SDL_ALPHA_OPAQUE 255
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#define SDL_ALPHA_TRANSPARENT 0
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/*@}*/
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/* Useful data types */
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/** @name Useful data types */
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/*@{*/
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typedef struct SDL_Rect {
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Sint16 x, y;
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Uint16 w, h;
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@ -57,8 +64,9 @@ typedef struct SDL_Palette {
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int ncolors;
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SDL_Color *colors;
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} SDL_Palette;
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/*@}*/
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/* Everything in the pixel format structure is read-only */
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/** Everything in the pixel format structure is read-only */
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typedef struct SDL_PixelFormat {
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SDL_Palette *palette;
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Uint8 BitsPerPixel;
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@ -76,128 +84,149 @@ typedef struct SDL_PixelFormat {
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Uint32 Bmask;
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Uint32 Amask;
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/* RGB color key information */
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/** RGB color key information */
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Uint32 colorkey;
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/* Alpha value information (per-surface alpha) */
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/** Alpha value information (per-surface alpha) */
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Uint8 alpha;
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} SDL_PixelFormat;
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/* This structure should be treated as read-only, except for 'pixels',
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which, if not NULL, contains the raw pixel data for the surface.
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*/
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/** This structure should be treated as read-only, except for 'pixels',
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* which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface {
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Uint32 flags; /* Read-only */
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SDL_PixelFormat *format; /* Read-only */
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int w, h; /* Read-only */
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Uint16 pitch; /* Read-only */
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void *pixels; /* Read-write */
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int offset; /* Private */
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Uint32 flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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Uint16 pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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int offset; /**< Private */
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/* Hardware-specific surface info */
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/** Hardware-specific surface info */
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struct private_hwdata *hwdata;
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/* clipping information */
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SDL_Rect clip_rect; /* Read-only */
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Uint32 unused1; /* for binary compatibility */
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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Uint32 unused1; /**< for binary compatibility */
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/* Allow recursive locks */
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Uint32 locked; /* Private */
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/** Allow recursive locks */
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Uint32 locked; /**< Private */
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/* info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /* Private */
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/** info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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/* format version, bumped at every change to invalidate blit maps */
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unsigned int format_version; /* Private */
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/** format version, bumped at every change to invalidate blit maps */
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unsigned int format_version; /**< Private */
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/* Reference count -- used when freeing surface */
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int refcount; /* Read-mostly */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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} SDL_Surface;
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/* These are the currently supported flags for the SDL_surface */
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/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
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#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
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#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
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#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
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/* Available for SDL_SetVideoMode() */
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#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
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#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
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#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
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#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
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#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
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#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
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#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
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#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
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/* Used internally (read-only) */
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#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
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#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
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#define SDL_RLEACCELOK 0x00002000 /* Private flag */
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#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
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#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
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#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
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/** @name SDL_Surface Flags
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* These are the currently supported flags for the SDL_surface
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*/
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/*@{*/
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/* Evaluates to true if the surface needs to be locked before access */
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/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
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/*@{*/
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#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */
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#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */
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#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */
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/*@}*/
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/** Available for SDL_SetVideoMode() */
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/*@{*/
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#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */
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#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
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#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */
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#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */
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#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */
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#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */
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#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */
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#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */
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/*@}*/
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/** Used internally (read-only) */
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/*@{*/
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#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */
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#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */
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#define SDL_RLEACCELOK 0x00002000 /**< Private flag */
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#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */
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#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */
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#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */
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/*@}*/
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/*@}*/
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/** Evaluates to true if the surface needs to be locked before access */
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#define SDL_MUSTLOCK(surface) \
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(surface->offset || \
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((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
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/* typedef for private surface blitting functions */
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/** typedef for private surface blitting functions */
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typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
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struct SDL_Surface *dst, SDL_Rect *dstrect);
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/* Useful for determining the video hardware capabilities */
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/** Useful for determining the video hardware capabilities */
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typedef struct SDL_VideoInfo {
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Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
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Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
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Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
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Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
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Uint32 UnusedBits1 :6;
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Uint32 UnusedBits2 :1;
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Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
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Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
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Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
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Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
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Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
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Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
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Uint32 blit_fill :1; /* Flag: Accelerated color fill */
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Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */
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Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */
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Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */
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Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */
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Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */
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Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */
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Uint32 blit_fill :1; /**< Flag: Accelerated color fill */
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Uint32 UnusedBits3 :16;
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Uint32 video_mem; /* The total amount of video memory (in K) */
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SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
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int current_w; /* Value: The current video mode width */
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int current_h; /* Value: The current video mode height */
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Uint32 video_mem; /**< The total amount of video memory (in K) */
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SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */
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int current_w; /**< Value: The current video mode width */
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int current_h; /**< Value: The current video mode height */
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} SDL_VideoInfo;
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/* The most common video overlay formats.
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For an explanation of these pixel formats, see:
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http://www.webartz.com/fourcc/indexyuv.htm
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For information on the relationship between color spaces, see:
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http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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/** @name Overlay Formats
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* The most common video overlay formats.
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* For an explanation of these pixel formats, see:
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* http://www.webartz.com/fourcc/indexyuv.htm
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*
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* For information on the relationship between color spaces, see:
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* http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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*/
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#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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/*@{*/
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#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
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#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
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#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
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#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
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#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
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/*@}*/
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/* The YUV hardware video overlay */
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/** The YUV hardware video overlay */
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typedef struct SDL_Overlay {
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Uint32 format; /* Read-only */
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int w, h; /* Read-only */
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int planes; /* Read-only */
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Uint16 *pitches; /* Read-only */
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Uint8 **pixels; /* Read-write */
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Uint32 format; /**< Read-only */
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int w, h; /**< Read-only */
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int planes; /**< Read-only */
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Uint16 *pitches; /**< Read-only */
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Uint8 **pixels; /**< Read-write */
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/* Hardware-specific surface info */
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/** @name Hardware-specific surface info */
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/*@{*/
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struct private_yuvhwfuncs *hwfuncs;
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struct private_yuvhwdata *hwdata;
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/*@{*/
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/* Special flags */
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Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
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/** @name Special flags */
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/*@{*/
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Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */
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Uint32 UnusedBits :31;
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/*@}*/
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} SDL_Overlay;
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/* Public enumeration for setting the OpenGL window attributes. */
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/** Public enumeration for setting the OpenGL window attributes. */
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typedef enum {
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_SWAP_CONTROL
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} SDL_GLattr;
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/* flags for SDL_SetPalette() */
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/** @name flags for SDL_SetPalette() */
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/*@{*/
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#define SDL_LOGPAL 0x01
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#define SDL_PHYSPAL 0x02
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/*@}*/
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/* Function prototypes */
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/* These functions are used internally, and should not be used unless you
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/**
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* @name Video Init and Quit
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* These functions are used internally, and should not be used unless you
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* have a specific need to specify the video driver you want to use.
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* You should normally use SDL_Init() or SDL_InitSubSystem().
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*
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* SDL_VideoInit() initializes the video subsystem -- sets up a connection
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*/
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/*@{*/
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/**
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* Initializes the video subsystem. Sets up a connection
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* to the window manager, etc, and determines the current video mode and
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* pixel format, but does not initialize a window or graphics mode.
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* Note that event handling is activated by this routine.
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/*@}*/
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/* This function fills the given character buffer with the name of the
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/**
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* This function fills the given character buffer with the name of the
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* video driver, and returns a pointer to it if the video driver has
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* been initialized. It returns NULL if no driver has been initialized.
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*/
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extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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/*
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/**
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* This function returns a pointer to the current display surface.
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* If SDL is doing format conversion on the display surface, this
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* function returns the publicly visible surface, not the real video
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*/
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extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
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/*
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/**
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* This function returns a read-only pointer to information about the
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* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
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* member of the returned structure will contain the pixel format of the
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*/
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extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
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/*
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/**
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* Check to see if a particular video mode is supported.
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* It returns 0 if the requested mode is not supported under any bit depth,
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* or returns the bits-per-pixel of the closest available mode with the
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*/
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extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
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/*
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/**
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* Return a pointer to an array of available screen dimensions for the
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* given format and video flags, sorted largest to smallest. Returns
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* NULL if there are no dimensions available for a particular format,
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*/
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extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
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/*
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/**
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* Set up a video mode with the specified width, height and bits-per-pixel.
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*
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* If 'bpp' is 0, it is treated as the current display bits per pixel.
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extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
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(int width, int height, int bpp, Uint32 flags);
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/*
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* Makes sure the given list of rectangles is updated on the given screen.
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* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
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* screen.
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/** @name SDL_Update Functions
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* These functions should not be called while 'screen' is locked.
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*/
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/*@{*/
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/**
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* Makes sure the given list of rectangles is updated on the given screen.
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*/
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extern DECLSPEC void SDLCALL SDL_UpdateRects
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(SDL_Surface *screen, int numrects, SDL_Rect *rects);
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/**
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* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
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* screen.
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*/
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extern DECLSPEC void SDLCALL SDL_UpdateRect
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(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
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/*@}*/
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/*
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/**
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* On hardware that supports double-buffering, this function sets up a flip
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* and returns. The hardware will wait for vertical retrace, and then swap
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* video buffers before the next video surface blit or lock will return.
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*/
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extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
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/*
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/**
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* Set the gamma correction for each of the color channels.
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* The gamma values range (approximately) between 0.1 and 10.0
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*
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*/
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extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
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/*
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/**
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* Set the gamma translation table for the red, green, and blue channels
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* of the video hardware. Each table is an array of 256 16-bit quantities,
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* representing a mapping between the input and output for that channel.
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*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Retrieve the current values of the gamma translation tables.
|
||||
*
|
||||
* You must pass in valid pointers to arrays of 256 16-bit quantities.
|
||||
|
@ -405,7 +448,7 @@ extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *gr
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
|
||||
* is not a palettized surface, this function does nothing, returning 0.
|
||||
* If all of the colors were set as passed to SDL_SetColors(), it will
|
||||
|
@ -423,7 +466,7 @@ extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16
|
|||
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
|
||||
SDL_Color *colors, int firstcolor, int ncolors);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets a portion of the colormap for a given 8-bit surface.
|
||||
* 'flags' is one or both of:
|
||||
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
|
||||
|
@ -443,31 +486,37 @@ extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
|
|||
SDL_Color *colors, int firstcolor,
|
||||
int ncolors);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Maps an RGB triple to an opaque pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
|
||||
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
|
||||
(const SDL_PixelFormat * const format,
|
||||
const Uint8 r, const Uint8 g, const Uint8 b);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Maps an RGBA quadruple to a pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
|
||||
(const SDL_PixelFormat * const format,
|
||||
const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Maps a pixel value into the RGB components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
||||
const SDL_PixelFormat * const fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Maps a pixel value into the RGBA components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
||||
const SDL_PixelFormat * const fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
||||
|
||||
/*
|
||||
/** @sa SDL_CreateRGBSurface */
|
||||
#define SDL_AllocSurface SDL_CreateRGBSurface
|
||||
/**
|
||||
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
|
||||
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
||||
* If the depth is greater than 8 bits, the pixel format is set using the
|
||||
|
@ -501,16 +550,16 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
|
|||
* reason the surface could not be placed in video memory, it will not have
|
||||
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
|
||||
*/
|
||||
#define SDL_AllocSurface SDL_CreateRGBSurface
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
|
||||
(Uint32 flags, int width, int height, int depth,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
/** @sa SDL_CreateRGBSurface */
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
||||
int width, int height, int depth, int pitch,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
/**
|
||||
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
|
||||
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
|
||||
* to and read from 'surface->pixels', using the pixel format stored in
|
||||
|
@ -531,7 +580,7 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
|
|||
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Load a surface from a seekable SDL data source (memory or file.)
|
||||
* If 'freesrc' is non-zero, the source will be closed after being read.
|
||||
* Returns the new surface, or NULL if there was an error.
|
||||
|
@ -539,10 +588,10 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
|||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
|
||||
|
||||
/* Convenience macro -- load a surface from a file */
|
||||
/** Convenience macro -- load a surface from a file */
|
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
||||
/*
|
||||
/**
|
||||
* Save a surface to a seekable SDL data source (memory or file.)
|
||||
* If 'freedst' is non-zero, the source will be closed after being written.
|
||||
* Returns 0 if successful or -1 if there was an error.
|
||||
|
@ -550,11 +599,11 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc
|
|||
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
||||
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
|
||||
|
||||
/* Convenience macro -- save a surface to a file */
|
||||
/** Convenience macro -- save a surface to a file */
|
||||
#define SDL_SaveBMP(surface, file) \
|
||||
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets the color key (transparent pixel) in a blittable surface.
|
||||
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
|
||||
* 'key' will be the transparent pixel in the source image of a blit.
|
||||
|
@ -566,7 +615,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|||
extern DECLSPEC int SDLCALL SDL_SetColorKey
|
||||
(SDL_Surface *surface, Uint32 flag, Uint32 key);
|
||||
|
||||
/*
|
||||
/**
|
||||
* This function sets the alpha value for the entire surface, as opposed to
|
||||
* using the alpha component of each pixel. This value measures the range
|
||||
* of transparency of the surface, 0 being completely transparent to 255
|
||||
|
@ -583,7 +632,7 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets the clipping rectangle for the destination surface in a blit.
|
||||
*
|
||||
* If the clip rectangle is NULL, clipping will be disabled.
|
||||
|
@ -597,14 +646,14 @@ extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the clipping rectangle for the destination surface in a blit.
|
||||
* 'rect' must be a pointer to a valid rectangle which will be filled
|
||||
* with the correct values.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Creates a new surface of the specified format, and then copies and maps
|
||||
* the given surface to it so the blit of the converted surface will be as
|
||||
* fast as possible. If this function fails, it returns NULL.
|
||||
|
@ -619,7 +668,7 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rec
|
|||
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
|
||||
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
|
||||
|
||||
/*
|
||||
/**
|
||||
* This performs a fast blit from the source surface to the destination
|
||||
* surface. It assumes that the source and destination rectangles are
|
||||
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
|
||||
|
@ -675,35 +724,38 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
|
|||
* If either of the surfaces were in video memory, and the blit returns -2,
|
||||
* the video memory was lost, so it should be reloaded with artwork and
|
||||
* re-blitted:
|
||||
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
|
||||
while ( SDL_LockSurface(image) < 0 )
|
||||
Sleep(10);
|
||||
-- Write image pixels to image->pixels --
|
||||
SDL_UnlockSurface(image);
|
||||
}
|
||||
* @code
|
||||
* while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
|
||||
* while ( SDL_LockSurface(image) < 0 )
|
||||
* Sleep(10);
|
||||
* -- Write image pixels to image->pixels --
|
||||
* SDL_UnlockSurface(image);
|
||||
* }
|
||||
* @endcode
|
||||
*
|
||||
* This happens under DirectX 5.0 when the system switches away from your
|
||||
* fullscreen application. The lock will also fail until you have access
|
||||
* to the video memory again.
|
||||
*
|
||||
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
||||
* blitting works internally and how to use the other blit functions.
|
||||
*/
|
||||
/* You should call SDL_BlitSurface() unless you know exactly how SDL
|
||||
blitting works internally and how to use the other blit functions.
|
||||
*/
|
||||
#define SDL_BlitSurface SDL_UpperBlit
|
||||
|
||||
/* This is the public blit function, SDL_BlitSurface(), and it performs
|
||||
rectangle validation and clipping before passing it to SDL_LowerBlit()
|
||||
*/
|
||||
/** This is the public blit function, SDL_BlitSurface(), and it performs
|
||||
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
||||
(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
/* This is a semi-private blit function and it performs low-level surface
|
||||
blitting only.
|
||||
*/
|
||||
/** This is a semi-private blit function and it performs low-level surface
|
||||
* blitting only.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
/*
|
||||
/**
|
||||
* This function performs a fast fill of the given rectangle with 'color'
|
||||
* The given rectangle is clipped to the destination surface clip area
|
||||
* and the final fill rectangle is saved in the passed in pointer.
|
||||
|
@ -715,7 +767,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
|
|||
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
|
||||
|
||||
/*
|
||||
/**
|
||||
* This function takes a surface and copies it to a new surface of the
|
||||
* pixel format and colors of the video framebuffer, suitable for fast
|
||||
* blitting onto the display surface. It calls SDL_ConvertSurface()
|
||||
|
@ -728,7 +780,7 @@ extern DECLSPEC int SDLCALL SDL_FillRect
|
|||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
/**
|
||||
* This function takes a surface and copies it to a new surface of the
|
||||
* pixel format and colors of the video framebuffer (if possible),
|
||||
* suitable for fast alpha blitting onto the display surface.
|
||||
|
@ -744,38 +796,39 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surfac
|
|||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* YUV video surface overlay functions */
|
||||
/** @name YUV video surface overlay functions */ /*@{*/
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/* This function creates a video output overlay
|
||||
Calling the returned surface an overlay is something of a misnomer because
|
||||
the contents of the display surface underneath the area where the overlay
|
||||
is shown is undefined - it may be overwritten with the converted YUV data.
|
||||
*/
|
||||
/** This function creates a video output overlay
|
||||
* Calling the returned surface an overlay is something of a misnomer because
|
||||
* the contents of the display surface underneath the area where the overlay
|
||||
* is shown is undefined - it may be overwritten with the converted YUV data.
|
||||
*/
|
||||
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
|
||||
Uint32 format, SDL_Surface *display);
|
||||
|
||||
/* Lock an overlay for direct access, and unlock it when you are done */
|
||||
/** Lock an overlay for direct access, and unlock it when you are done */
|
||||
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
|
||||
|
||||
/* Blit a video overlay to the display surface.
|
||||
The contents of the video surface underneath the blit destination are
|
||||
not defined.
|
||||
The width and height of the destination rectangle may be different from
|
||||
that of the overlay, but currently only 2x scaling is supported.
|
||||
*/
|
||||
/** Blit a video overlay to the display surface.
|
||||
* The contents of the video surface underneath the blit destination are
|
||||
* not defined.
|
||||
* The width and height of the destination rectangle may be different from
|
||||
* that of the overlay, but currently only 2x scaling is supported.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
|
||||
|
||||
/* Free a video overlay */
|
||||
/** Free a video overlay */
|
||||
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
||||
|
||||
/*@}*/
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* OpenGL support functions. */
|
||||
/** @name OpenGL support functions. */ /*@{*/
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/*
|
||||
/**
|
||||
* Dynamically load an OpenGL library, or the default one if path is NULL
|
||||
*
|
||||
* If you do this, you need to retrieve all of the GL functions used in
|
||||
|
@ -783,17 +836,17 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Get the address of a GL function
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Set an attribute of the OpenGL subsystem before intialization.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Get an attribute of the OpenGL subsystem from the windowing
|
||||
* interface, such as glX. This is of course different from getting
|
||||
* the values from SDL's internal OpenGL subsystem, which only
|
||||
|
@ -804,30 +857,38 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Swap the OpenGL buffers, if double-buffering is supported.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
|
||||
|
||||
/*
|
||||
/** @name OpenGL Internal Functions
|
||||
* Internal functions that should not be called unless you have read
|
||||
* and understood the source code for these functions.
|
||||
*/
|
||||
/*@{*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
|
||||
/*@}*/
|
||||
|
||||
/*@}*/
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* These functions allow interaction with the window manager, if any. */
|
||||
/** @name Window Manager Functions */
|
||||
/** These functions allow interaction with the window manager, if any. */ /*@{*/
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/*
|
||||
* Sets/Gets the title and icon text of the display window (UTF-8 encoded)
|
||||
/**
|
||||
* Sets the title and icon text of the display window (UTF-8 encoded)
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
|
||||
/**
|
||||
* Gets the title and icon text of the display window (UTF-8 encoded)
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets the icon for the display window.
|
||||
* This function must be called before the first call to SDL_SetVideoMode().
|
||||
* It takes an icon surface, and a mask in MSB format.
|
||||
|
@ -835,14 +896,14 @@ extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
|
||||
|
||||
/*
|
||||
/**
|
||||
* This function iconifies the window, and returns 1 if it succeeded.
|
||||
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
|
||||
* This function is a noop and returns 0 in non-windowed environments.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Toggle fullscreen mode without changing the contents of the screen.
|
||||
* If the display surface does not require locking before accessing
|
||||
* the pixel information, then the memory pointers will not change.
|
||||
|
@ -859,24 +920,25 @@ extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* This function allows you to set and query the input grab state of
|
||||
* the application. It returns the new input grab state.
|
||||
*/
|
||||
typedef enum {
|
||||
SDL_GRAB_QUERY = -1,
|
||||
SDL_GRAB_OFF = 0,
|
||||
SDL_GRAB_ON = 1,
|
||||
SDL_GRAB_FULLSCREEN /* Used internally */
|
||||
SDL_GRAB_FULLSCREEN /**< Used internally */
|
||||
} SDL_GrabMode;
|
||||
/*
|
||||
/**
|
||||
* This function allows you to set and query the input grab state of
|
||||
* the application. It returns the new input grab state.
|
||||
*
|
||||
* Grabbing means that the mouse is confined to the application window,
|
||||
* and nearly all keyboard input is passed directly to the application,
|
||||
* and not interpreted by a window manager, if any.
|
||||
*/
|
||||
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
|
||||
|
||||
/* Not in public API at the moment - do not use! */
|
||||
/*@}*/
|
||||
|
||||
/** @internal Not in public API at the moment - do not use! */
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue