* Update SDL headers and win32 libs to 1.2.14

This commit is contained in:
Tim Angus 2009-10-25 23:07:11 +00:00
parent 968892c61b
commit 568cf6c1dd
43 changed files with 1745 additions and 1033 deletions

View file

@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -20,7 +20,9 @@
slouken@libsdl.org
*/
/* Header file for access to the SDL raw framebuffer window */
/** @file SDL_video.h
* Header file for access to the SDL raw framebuffer window
*/
#ifndef _SDL_video_h
#define _SDL_video_h
@ -35,11 +37,16 @@
extern "C" {
#endif
/* Transparency definitions: These define alpha as the opacity of a surface */
/** @name Transparency definitions
* These define alpha as the opacity of a surface
*/
/*@{*/
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/*@}*/
/* Useful data types */
/** @name Useful data types */
/*@{*/
typedef struct SDL_Rect {
Sint16 x, y;
Uint16 w, h;
@ -57,8 +64,9 @@ typedef struct SDL_Palette {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
/*@}*/
/* Everything in the pixel format structure is read-only */
/** Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
@ -76,128 +84,149 @@ typedef struct SDL_PixelFormat {
Uint32 Bmask;
Uint32 Amask;
/* RGB color key information */
/** RGB color key information */
Uint32 colorkey;
/* Alpha value information (per-surface alpha) */
/** Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/* This structure should be treated as read-only, except for 'pixels',
which, if not NULL, contains the raw pixel data for the surface.
*/
/** This structure should be treated as read-only, except for 'pixels',
* which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
int offset; /* Private */
Uint32 flags; /**< Read-only */
SDL_PixelFormat *format; /**< Read-only */
int w, h; /**< Read-only */
Uint16 pitch; /**< Read-only */
void *pixels; /**< Read-write */
int offset; /**< Private */
/* Hardware-specific surface info */
/** Hardware-specific surface info */
struct private_hwdata *hwdata;
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
Uint32 unused1; /* for binary compatibility */
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
Uint32 unused1; /**< for binary compatibility */
/* Allow recursive locks */
Uint32 locked; /* Private */
/** Allow recursive locks */
Uint32 locked; /**< Private */
/* info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /* Private */
/** info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /**< Private */
/* format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /* Private */
/** format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /**< Private */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
/** Reference count -- used when freeing surface */
int refcount; /**< Read-mostly */
} SDL_Surface;
/* These are the currently supported flags for the SDL_surface */
/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
/* Available for SDL_SetVideoMode() */
#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
/* Used internally (read-only) */
#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
#define SDL_RLEACCELOK 0x00002000 /* Private flag */
#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
/** @name SDL_Surface Flags
* These are the currently supported flags for the SDL_surface
*/
/*@{*/
/* Evaluates to true if the surface needs to be locked before access */
/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
/*@{*/
#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */
#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */
#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */
/*@}*/
/** Available for SDL_SetVideoMode() */
/*@{*/
#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */
#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */
#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */
#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */
#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */
#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */
#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */
#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */
/*@}*/
/** Used internally (read-only) */
/*@{*/
#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */
#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */
#define SDL_RLEACCELOK 0x00002000 /**< Private flag */
#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */
#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */
#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */
/*@}*/
/*@}*/
/** Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(surface) \
(surface->offset || \
((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
/* typedef for private surface blitting functions */
/** typedef for private surface blitting functions */
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
struct SDL_Surface *dst, SDL_Rect *dstrect);
/* Useful for determining the video hardware capabilities */
/** Useful for determining the video hardware capabilities */
typedef struct SDL_VideoInfo {
Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_fill :1; /* Flag: Accelerated color fill */
Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */
Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */
Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */
Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */
Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */
Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */
Uint32 blit_fill :1; /**< Flag: Accelerated color fill */
Uint32 UnusedBits3 :16;
Uint32 video_mem; /* The total amount of video memory (in K) */
SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
int current_w; /* Value: The current video mode width */
int current_h; /* Value: The current video mode height */
Uint32 video_mem; /**< The total amount of video memory (in K) */
SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */
int current_w; /**< Value: The current video mode width */
int current_h; /**< Value: The current video mode height */
} SDL_VideoInfo;
/* The most common video overlay formats.
For an explanation of these pixel formats, see:
http://www.webartz.com/fourcc/indexyuv.htm
For information on the relationship between color spaces, see:
http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
/** @name Overlay Formats
* The most common video overlay formats.
* For an explanation of these pixel formats, see:
* http://www.webartz.com/fourcc/indexyuv.htm
*
* For information on the relationship between color spaces, see:
* http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
*/
#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
/*@{*/
#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
/*@}*/
/* The YUV hardware video overlay */
/** The YUV hardware video overlay */
typedef struct SDL_Overlay {
Uint32 format; /* Read-only */
int w, h; /* Read-only */
int planes; /* Read-only */
Uint16 *pitches; /* Read-only */
Uint8 **pixels; /* Read-write */
Uint32 format; /**< Read-only */
int w, h; /**< Read-only */
int planes; /**< Read-only */
Uint16 *pitches; /**< Read-only */
Uint8 **pixels; /**< Read-write */
/* Hardware-specific surface info */
/** @name Hardware-specific surface info */
/*@{*/
struct private_yuvhwfuncs *hwfuncs;
struct private_yuvhwdata *hwdata;
/*@{*/
/* Special flags */
Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
/** @name Special flags */
/*@{*/
Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */
Uint32 UnusedBits :31;
/*@}*/
} SDL_Overlay;
/* Public enumeration for setting the OpenGL window attributes. */
/** Public enumeration for setting the OpenGL window attributes. */
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
@ -218,17 +247,23 @@ typedef enum {
SDL_GL_SWAP_CONTROL
} SDL_GLattr;
/* flags for SDL_SetPalette() */
/** @name flags for SDL_SetPalette() */
/*@{*/
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
/*@}*/
/* Function prototypes */
/* These functions are used internally, and should not be used unless you
/**
* @name Video Init and Quit
* These functions are used internally, and should not be used unless you
* have a specific need to specify the video driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*
* SDL_VideoInit() initializes the video subsystem -- sets up a connection
*/
/*@{*/
/**
* Initializes the video subsystem. Sets up a connection
* to the window manager, etc, and determines the current video mode and
* pixel format, but does not initialize a window or graphics mode.
* Note that event handling is activated by this routine.
@ -239,14 +274,16 @@ typedef enum {
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/*@}*/
/* This function fills the given character buffer with the name of the
/**
* This function fills the given character buffer with the name of the
* video driver, and returns a pointer to it if the video driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
/*
/**
* This function returns a pointer to the current display surface.
* If SDL is doing format conversion on the display surface, this
* function returns the publicly visible surface, not the real video
@ -254,7 +291,7 @@ extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
/*
/**
* This function returns a read-only pointer to information about the
* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
* member of the returned structure will contain the pixel format of the
@ -262,7 +299,7 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
*/
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
/*
/**
* Check to see if a particular video mode is supported.
* It returns 0 if the requested mode is not supported under any bit depth,
* or returns the bits-per-pixel of the closest available mode with the
@ -275,7 +312,7 @@ extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
*/
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
/*
/**
* Return a pointer to an array of available screen dimensions for the
* given format and video flags, sorted largest to smallest. Returns
* NULL if there are no dimensions available for a particular format,
@ -286,7 +323,7 @@ extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint
*/
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
/*
/**
* Set up a video mode with the specified width, height and bits-per-pixel.
*
* If 'bpp' is 0, it is treated as the current display bits per pixel.
@ -347,18 +384,24 @@ extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint3
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
(int width, int height, int bpp, Uint32 flags);
/*
* Makes sure the given list of rectangles is updated on the given screen.
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
* screen.
/** @name SDL_Update Functions
* These functions should not be called while 'screen' is locked.
*/
/*@{*/
/**
* Makes sure the given list of rectangles is updated on the given screen.
*/
extern DECLSPEC void SDLCALL SDL_UpdateRects
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
/**
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
* screen.
*/
extern DECLSPEC void SDLCALL SDL_UpdateRect
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
/*@}*/
/*
/**
* On hardware that supports double-buffering, this function sets up a flip
* and returns. The hardware will wait for vertical retrace, and then swap
* video buffers before the next video surface blit or lock will return.
@ -370,7 +413,7 @@ extern DECLSPEC void SDLCALL SDL_UpdateRect
*/
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
/*
/**
* Set the gamma correction for each of the color channels.
* The gamma values range (approximately) between 0.1 and 10.0
*
@ -380,7 +423,7 @@ extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
*/
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
/*
/**
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
@ -394,7 +437,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
*/
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
/*
/**
* Retrieve the current values of the gamma translation tables.
*
* You must pass in valid pointers to arrays of 256 16-bit quantities.
@ -405,7 +448,7 @@ extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *gr
*/
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
/*
/**
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
* is not a palettized surface, this function does nothing, returning 0.
* If all of the colors were set as passed to SDL_SetColors(), it will
@ -423,7 +466,7 @@ extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
SDL_Color *colors, int firstcolor, int ncolors);
/*
/**
* Sets a portion of the colormap for a given 8-bit surface.
* 'flags' is one or both of:
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
@ -443,31 +486,37 @@ extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
SDL_Color *colors, int firstcolor,
int ncolors);
/*
/**
* Maps an RGB triple to an opaque pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
(const SDL_PixelFormat * const format,
const Uint8 r, const Uint8 g, const Uint8 b);
/*
/**
* Maps an RGBA quadruple to a pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
(const SDL_PixelFormat * const format,
const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
/*
/**
* Maps a pixel value into the RGB components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
const SDL_PixelFormat * const fmt,
Uint8 *r, Uint8 *g, Uint8 *b);
/*
/**
* Maps a pixel value into the RGBA components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
const SDL_PixelFormat * const fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
/*
/** @sa SDL_CreateRGBSurface */
#define SDL_AllocSurface SDL_CreateRGBSurface
/**
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
@ -501,16 +550,16 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
* reason the surface could not be placed in video memory, it will not have
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
*/
#define SDL_AllocSurface SDL_CreateRGBSurface
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
/** @sa SDL_CreateRGBSurface */
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
/*
/**
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
@ -531,7 +580,7 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
/*
/**
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
@ -539,10 +588,10 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
/* Convenience macro -- load a surface from a file */
/** Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/*
/**
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
@ -550,11 +599,11 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
/* Convenience macro -- save a surface to a file */
/** Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/*
/**
* Sets the color key (transparent pixel) in a blittable surface.
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
* 'key' will be the transparent pixel in the source image of a blit.
@ -566,7 +615,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
extern DECLSPEC int SDLCALL SDL_SetColorKey
(SDL_Surface *surface, Uint32 flag, Uint32 key);
/*
/**
* This function sets the alpha value for the entire surface, as opposed to
* using the alpha component of each pixel. This value measures the range
* of transparency of the surface, 0 being completely transparent to 255
@ -583,7 +632,7 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey
*/
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
/*
/**
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
@ -597,14 +646,14 @@ extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
/*
/**
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
/*
/**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
@ -619,7 +668,7 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rec
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
/*
/**
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
@ -675,35 +724,38 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}
* @code
* while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
* while ( SDL_LockSurface(image) < 0 )
* Sleep(10);
* -- Write image pixels to image->pixels --
* SDL_UnlockSurface(image);
* }
* @endcode
*
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*/
/* You should call SDL_BlitSurface() unless you know exactly how SDL
blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit
/* This is the public blit function, SDL_BlitSurface(), and it performs
rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
/** This is the public blit function, SDL_BlitSurface(), and it performs
* rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* This is a semi-private blit function and it performs low-level surface
blitting only.
*/
/** This is a semi-private blit function and it performs low-level surface
* blitting only.
*/
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/*
/**
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
@ -715,7 +767,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
/*
/**
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer, suitable for fast
* blitting onto the display surface. It calls SDL_ConvertSurface()
@ -728,7 +780,7 @@ extern DECLSPEC int SDLCALL SDL_FillRect
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
/*
/**
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer (if possible),
* suitable for fast alpha blitting onto the display surface.
@ -744,38 +796,39 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surfac
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* YUV video surface overlay functions */
/** @name YUV video surface overlay functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* This function creates a video output overlay
Calling the returned surface an overlay is something of a misnomer because
the contents of the display surface underneath the area where the overlay
is shown is undefined - it may be overwritten with the converted YUV data.
*/
/** This function creates a video output overlay
* Calling the returned surface an overlay is something of a misnomer because
* the contents of the display surface underneath the area where the overlay
* is shown is undefined - it may be overwritten with the converted YUV data.
*/
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
Uint32 format, SDL_Surface *display);
/* Lock an overlay for direct access, and unlock it when you are done */
/** Lock an overlay for direct access, and unlock it when you are done */
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
/* Blit a video overlay to the display surface.
The contents of the video surface underneath the blit destination are
not defined.
The width and height of the destination rectangle may be different from
that of the overlay, but currently only 2x scaling is supported.
*/
/** Blit a video overlay to the display surface.
* The contents of the video surface underneath the blit destination are
* not defined.
* The width and height of the destination rectangle may be different from
* that of the overlay, but currently only 2x scaling is supported.
*/
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
/* Free a video overlay */
/** Free a video overlay */
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* OpenGL support functions. */
/** @name OpenGL support functions. */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
/**
* Dynamically load an OpenGL library, or the default one if path is NULL
*
* If you do this, you need to retrieve all of the GL functions used in
@ -783,17 +836,17 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/*
/**
* Get the address of a GL function
*/
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
/*
/**
* Set an attribute of the OpenGL subsystem before intialization.
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/*
/**
* Get an attribute of the OpenGL subsystem from the windowing
* interface, such as glX. This is of course different from getting
* the values from SDL's internal OpenGL subsystem, which only
@ -804,30 +857,38 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
/*
/**
* Swap the OpenGL buffers, if double-buffering is supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
/*
/** @name OpenGL Internal Functions
* Internal functions that should not be called unless you have read
* and understood the source code for these functions.
*/
/*@{*/
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
/*@}*/
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* These functions allow interaction with the window manager, if any. */
/** @name Window Manager Functions */
/** These functions allow interaction with the window manager, if any. */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Sets/Gets the title and icon text of the display window (UTF-8 encoded)
/**
* Sets the title and icon text of the display window (UTF-8 encoded)
*/
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
/**
* Gets the title and icon text of the display window (UTF-8 encoded)
*/
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
/*
/**
* Sets the icon for the display window.
* This function must be called before the first call to SDL_SetVideoMode().
* It takes an icon surface, and a mask in MSB format.
@ -835,14 +896,14 @@ extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
*/
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
/*
/**
* This function iconifies the window, and returns 1 if it succeeded.
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
* This function is a noop and returns 0 in non-windowed environments.
*/
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
/*
/**
* Toggle fullscreen mode without changing the contents of the screen.
* If the display surface does not require locking before accessing
* the pixel information, then the memory pointers will not change.
@ -859,24 +920,25 @@ extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
*/
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
/*
* This function allows you to set and query the input grab state of
* the application. It returns the new input grab state.
*/
typedef enum {
SDL_GRAB_QUERY = -1,
SDL_GRAB_OFF = 0,
SDL_GRAB_ON = 1,
SDL_GRAB_FULLSCREEN /* Used internally */
SDL_GRAB_FULLSCREEN /**< Used internally */
} SDL_GrabMode;
/*
/**
* This function allows you to set and query the input grab state of
* the application. It returns the new input grab state.
*
* Grabbing means that the mouse is confined to the application window,
* and nearly all keyboard input is passed directly to the application,
* and not interpreted by a window manager, if any.
*/
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
/* Not in public API at the moment - do not use! */
/*@}*/
/** @internal Not in public API at the moment - do not use! */
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);