* Update SDL headers and win32 libs to 1.2.14

This commit is contained in:
Tim Angus 2009-10-25 23:07:11 +00:00
parent 968892c61b
commit 568cf6c1dd
43 changed files with 1745 additions and 1033 deletions

View file

@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -23,7 +23,9 @@
#ifndef _SDL_timer_h
#define _SDL_timer_h
/* Header for the SDL time management routines */
/** @file SDL_timer.h
* Header for the SDL time management routines
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
@ -34,24 +36,26 @@
extern "C" {
#endif
/* This is the OS scheduler timeslice, in milliseconds */
/** This is the OS scheduler timeslice, in milliseconds */
#define SDL_TIMESLICE 10
/* This is the maximum resolution of the SDL timer on all platforms */
#define TIMER_RESOLUTION 10 /* Experimentally determined */
/** This is the maximum resolution of the SDL timer on all platforms */
#define TIMER_RESOLUTION 10 /**< Experimentally determined */
/* Get the number of milliseconds since the SDL library initialization.
/**
* Get the number of milliseconds since the SDL library initialization.
* Note that this value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/* Wait a specified number of milliseconds before returning */
/** Wait a specified number of milliseconds before returning */
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/* Function prototype for the timer callback function */
/** Function prototype for the timer callback function */
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
/* Set a callback to run after the specified number of milliseconds has
/**
* Set a callback to run after the specified number of milliseconds has
* elapsed. The callback function is passed the current timer interval
* and returns the next timer interval. If the returned value is the
* same as the one passed in, the periodic alarm continues, otherwise a
@ -68,7 +72,7 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
* later on an unloaded system. If you wanted to set a flag signaling
* a frame update at 30 frames per second (every 33 ms), you might set a
* timer for 30 ms:
* SDL_SetTimer((33/10)*10, flag_update);
* @code SDL_SetTimer((33/10)*10, flag_update); @endcode
*
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
*
@ -81,11 +85,14 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
*/
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
/* New timer API, supports multiple timers
/** @name New timer API
* New timer API, supports multiple timers
* Written by Stephane Peter <megastep@lokigames.com>
*/
/*@{*/
/* Function prototype for the new timer callback function.
/**
* Function prototype for the new timer callback function.
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
@ -93,19 +100,22 @@ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback call
*/
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
/* Definition of the timer ID type */
/** Definition of the timer ID type */
typedef struct _SDL_TimerID *SDL_TimerID;
/* Add a new timer to the pool of timers already running.
Returns a timer ID, or NULL when an error occurs.
/** Add a new timer to the pool of timers already running.
* Returns a timer ID, or NULL when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
/* Remove one of the multiple timers knowing its ID.
/**
* Remove one of the multiple timers knowing its ID.
* Returns a boolean value indicating success.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}