* Update SDL headers and win32 libs to 1.2.14
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43 changed files with 1745 additions and 1033 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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@ -23,7 +23,9 @@
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#ifndef _SDL_timer_h
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#define _SDL_timer_h
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/* Header for the SDL time management routines */
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/** @file SDL_timer.h
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* Header for the SDL time management routines
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*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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@ -34,24 +36,26 @@
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extern "C" {
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#endif
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/* This is the OS scheduler timeslice, in milliseconds */
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/** This is the OS scheduler timeslice, in milliseconds */
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#define SDL_TIMESLICE 10
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/* This is the maximum resolution of the SDL timer on all platforms */
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#define TIMER_RESOLUTION 10 /* Experimentally determined */
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/** This is the maximum resolution of the SDL timer on all platforms */
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#define TIMER_RESOLUTION 10 /**< Experimentally determined */
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/* Get the number of milliseconds since the SDL library initialization.
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/**
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* Get the number of milliseconds since the SDL library initialization.
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* Note that this value wraps if the program runs for more than ~49 days.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/* Wait a specified number of milliseconds before returning */
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/** Wait a specified number of milliseconds before returning */
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extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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/* Function prototype for the timer callback function */
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/** Function prototype for the timer callback function */
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typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
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/* Set a callback to run after the specified number of milliseconds has
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/**
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* Set a callback to run after the specified number of milliseconds has
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* elapsed. The callback function is passed the current timer interval
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* and returns the next timer interval. If the returned value is the
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* same as the one passed in, the periodic alarm continues, otherwise a
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@ -68,7 +72,7 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
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* later on an unloaded system. If you wanted to set a flag signaling
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* a frame update at 30 frames per second (every 33 ms), you might set a
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* timer for 30 ms:
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* SDL_SetTimer((33/10)*10, flag_update);
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* @code SDL_SetTimer((33/10)*10, flag_update); @endcode
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*
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* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
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*
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@ -81,11 +85,14 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
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*/
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
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/* New timer API, supports multiple timers
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/** @name New timer API
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* New timer API, supports multiple timers
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* Written by Stephane Peter <megastep@lokigames.com>
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*/
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/*@{*/
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/* Function prototype for the new timer callback function.
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/**
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* Function prototype for the new timer callback function.
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* The callback function is passed the current timer interval and returns
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* the next timer interval. If the returned value is the same as the one
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* passed in, the periodic alarm continues, otherwise a new alarm is
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@ -93,19 +100,22 @@ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback call
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*/
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typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
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/* Definition of the timer ID type */
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/** Definition of the timer ID type */
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typedef struct _SDL_TimerID *SDL_TimerID;
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/* Add a new timer to the pool of timers already running.
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Returns a timer ID, or NULL when an error occurs.
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/** Add a new timer to the pool of timers already running.
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* Returns a timer ID, or NULL when an error occurs.
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*/
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extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
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/* Remove one of the multiple timers knowing its ID.
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/**
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* Remove one of the multiple timers knowing its ID.
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* Returns a boolean value indicating success.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
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/*@}*/
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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