* Update SDL headers and win32 libs to 1.2.14
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43 changed files with 1745 additions and 1033 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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#ifndef _SDL_thread_h
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#define _SDL_thread_h
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/* Header for the SDL thread management routines
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These are independent of the other SDL routines.
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*/
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/** @file SDL_thread.h
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* Header for the SDL thread management routines
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*
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* @note These are independent of the other SDL routines.
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*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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@ -40,25 +41,25 @@
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extern "C" {
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#endif
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/* The SDL thread structure, defined in SDL_thread.c */
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/** The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* Create a thread */
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#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)
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/*
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We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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creates a new thread for the calling process with the SDL_CreateThread()
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API. There is a problem with this, that only the RTL of the SDL.DLL will
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be initialized for those threads, and not the RTL of the calling application!
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To solve this, we make a little hack here.
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We'll always use the caller's _beginthread() and _endthread() APIs to
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start a new thread. This way, if it's the SDL.DLL which uses this API,
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then the RTL of SDL.DLL will be used to create the new thread, and if it's
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the application, then the RTL of the application will be used.
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So, in short:
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Always use the _beginthread() and _endthread() of the calling runtime library!
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*/
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/** Create a thread */
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#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
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/**
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* We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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* creates a new thread for the calling process with the SDL_CreateThread()
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* API. There is a problem with this, that only the RTL of the SDL.DLL will
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* be initialized for those threads, and not the RTL of the calling application!
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* To solve this, we make a little hack here.
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* We'll always use the caller's _beginthread() and _endthread() APIs to
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* start a new thread. This way, if it's the SDL.DLL which uses this API,
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* then the RTL of SDL.DLL will be used to create the new thread, and if it's
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* the application, then the RTL of the application will be used.
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* So, in short:
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* Always use the _beginthread() and _endthread() of the calling runtime library!
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#ifndef _WIN32_WCE
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#include <process.h> /* This has _beginthread() and _endthread() defined! */
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@ -92,21 +93,21 @@ extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *),
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
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#endif
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/* Get the 32-bit thread identifier for the current thread */
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/** Get the 32-bit thread identifier for the current thread */
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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/* Get the 32-bit thread identifier for the specified thread,
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equivalent to SDL_ThreadID() if the specified thread is NULL.
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/** Get the 32-bit thread identifier for the specified thread,
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* equivalent to SDL_ThreadID() if the specified thread is NULL.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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/* Wait for a thread to finish.
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The return code for the thread function is placed in the area
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pointed to by 'status', if 'status' is not NULL.
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/** Wait for a thread to finish.
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* The return code for the thread function is placed in the area
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* pointed to by 'status', if 'status' is not NULL.
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*/
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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/* Forcefully kill a thread without worrying about its state */
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/** Forcefully kill a thread without worrying about its state */
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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