* Update SDL headers and win32 libs to 1.2.14

This commit is contained in:
Tim Angus 2009-10-25 23:07:11 +00:00
parent 968892c61b
commit 568cf6c1dd
43 changed files with 1745 additions and 1033 deletions

View file

@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -23,10 +23,11 @@
#ifndef _SDL_thread_h
#define _SDL_thread_h
/* Header for the SDL thread management routines
These are independent of the other SDL routines.
*/
/** @file SDL_thread.h
* Header for the SDL thread management routines
*
* @note These are independent of the other SDL routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
@ -40,25 +41,25 @@
extern "C" {
#endif
/* The SDL thread structure, defined in SDL_thread.c */
/** The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* Create a thread */
#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)
/*
We compile SDL into a DLL on OS/2. This means, that it's the DLL which
creates a new thread for the calling process with the SDL_CreateThread()
API. There is a problem with this, that only the RTL of the SDL.DLL will
be initialized for those threads, and not the RTL of the calling application!
To solve this, we make a little hack here.
We'll always use the caller's _beginthread() and _endthread() APIs to
start a new thread. This way, if it's the SDL.DLL which uses this API,
then the RTL of SDL.DLL will be used to create the new thread, and if it's
the application, then the RTL of the application will be used.
So, in short:
Always use the _beginthread() and _endthread() of the calling runtime library!
*/
/** Create a thread */
#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
/**
* We compile SDL into a DLL on OS/2. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL.DLL will
* be initialized for those threads, and not the RTL of the calling application!
* To solve this, we make a little hack here.
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL.DLL which uses this API,
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
* So, in short:
* Always use the _beginthread() and _endthread() of the calling runtime library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
#include <process.h> /* This has _beginthread() and _endthread() defined! */
@ -92,21 +93,21 @@ extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *),
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
#endif
/* Get the 32-bit thread identifier for the current thread */
/** Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
/** Get the 32-bit thread identifier for the specified thread,
* equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
/** Wait for a thread to finish.
* The return code for the thread function is placed in the area
* pointed to by 'status', if 'status' is not NULL.
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
/* Forcefully kill a thread without worrying about its state */
/** Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);