* Update SDL headers and win32 libs to 1.2.14
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43 changed files with 1745 additions and 1033 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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@ -23,10 +23,11 @@
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#ifndef _SDL_mutex_h
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#define _SDL_mutex_h
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/* Functions to provide thread synchronization primitives
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These are independent of the other SDL routines.
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*/
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/** @file SDL_mutex.h
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* Functions to provide thread synchronization primitives
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*
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* @note These are independent of the other SDL routines.
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*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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@ -37,122 +38,135 @@
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extern "C" {
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#endif
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/* Synchronization functions which can time out return this value
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if they time out.
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*/
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/** Synchronization functions which can time out return this value
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* if they time out.
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*/
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#define SDL_MUTEX_TIMEDOUT 1
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/* This is the timeout value which corresponds to never time out */
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/** This is the timeout value which corresponds to never time out */
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#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* Mutex functions */
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/** @name Mutex functions */ /*@{*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* The SDL mutex structure, defined in SDL_mutex.c */
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/** The SDL mutex structure, defined in SDL_mutex.c */
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struct SDL_mutex;
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typedef struct SDL_mutex SDL_mutex;
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/* Create a mutex, initialized unlocked */
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/** Create a mutex, initialized unlocked */
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extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
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/* Lock the mutex (Returns 0, or -1 on error) */
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#define SDL_LockMutex(m) SDL_mutexP(m)
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/** Lock the mutex
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* @return 0, or -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
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/* Unlock the mutex (Returns 0, or -1 on error)
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It is an error to unlock a mutex that has not been locked by
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the current thread, and doing so results in undefined behavior.
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*/
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#define SDL_UnlockMutex(m) SDL_mutexV(m)
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/** Unlock the mutex
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* @return 0, or -1 on error
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*
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* It is an error to unlock a mutex that has not been locked by
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* the current thread, and doing so results in undefined behavior.
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*/
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extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
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/* Destroy a mutex */
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/** Destroy a mutex */
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extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
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/*@}*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* Semaphore functions */
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/** @name Semaphore functions */ /*@{*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* The SDL semaphore structure, defined in SDL_sem.c */
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/** The SDL semaphore structure, defined in SDL_sem.c */
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struct SDL_semaphore;
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typedef struct SDL_semaphore SDL_sem;
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/* Create a semaphore, initialized with value, returns NULL on failure. */
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/** Create a semaphore, initialized with value, returns NULL on failure. */
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extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
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/* Destroy a semaphore */
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/** Destroy a semaphore */
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extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
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/* This function suspends the calling thread until the semaphore pointed
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/**
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* This function suspends the calling thread until the semaphore pointed
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* to by sem has a positive count. It then atomically decreases the semaphore
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* count.
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*/
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extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
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/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
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SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
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*/
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/** Non-blocking variant of SDL_SemWait().
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* @return 0 if the wait succeeds,
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* SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
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/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
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the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
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the allotted time, and -1 on error.
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On some platforms this function is implemented by looping with a delay
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of 1 ms, and so should be avoided if possible.
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*/
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/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
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* the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
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* the allotted time, and -1 on error.
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*
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* On some platforms this function is implemented by looping with a delay
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* of 1 ms, and so should be avoided if possible.
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*/
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extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
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/* Atomically increases the semaphore's count (not blocking), returns 0,
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or -1 on error.
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/** Atomically increases the semaphore's count (not blocking).
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* @return 0, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
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/* Returns the current count of the semaphore */
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/** Returns the current count of the semaphore */
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extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
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/*@}*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* Condition variable functions */
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/** @name Condition_variable_functions */ /*@{*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* The SDL condition variable structure, defined in SDL_cond.c */
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/*@{*/
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/** The SDL condition variable structure, defined in SDL_cond.c */
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struct SDL_cond;
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typedef struct SDL_cond SDL_cond;
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/*@}*/
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/* Create a condition variable */
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/** Create a condition variable */
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extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
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/* Destroy a condition variable */
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/** Destroy a condition variable */
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extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
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/* Restart one of the threads that are waiting on the condition variable,
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returns 0 or -1 on error.
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/** Restart one of the threads that are waiting on the condition variable,
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* @return 0 or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
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/* Restart all threads that are waiting on the condition variable,
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returns 0 or -1 on error.
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/** Restart all threads that are waiting on the condition variable,
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* @return 0 or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
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/* Wait on the condition variable, unlocking the provided mutex.
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The mutex must be locked before entering this function!
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The mutex is re-locked once the condition variable is signaled.
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Returns 0 when it is signaled, or -1 on error.
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/** Wait on the condition variable, unlocking the provided mutex.
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* The mutex must be locked before entering this function!
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* The mutex is re-locked once the condition variable is signaled.
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* @return 0 when it is signaled, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
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/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
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variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
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signaled in the allotted time, and -1 on error.
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On some platforms this function is implemented by looping with a delay
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of 1 ms, and so should be avoided if possible.
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*/
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/** Waits for at most 'ms' milliseconds, and returns 0 if the condition
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* variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
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* signaled in the allotted time, and -1 on error.
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* On some platforms this function is implemented by looping with a delay
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* of 1 ms, and so should be avoided if possible.
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*/
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extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
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/*@}*/
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#include "close_code.h"
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#endif /* _SDL_mutex_h */
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