* Update SDL headers and win32 libs to 1.2.14

This commit is contained in:
Tim Angus 2009-10-25 23:07:11 +00:00
parent 968892c61b
commit 568cf6c1dd
43 changed files with 1745 additions and 1033 deletions

View file

@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -23,10 +23,11 @@
#ifndef _SDL_mutex_h
#define _SDL_mutex_h
/* Functions to provide thread synchronization primitives
These are independent of the other SDL routines.
*/
/** @file SDL_mutex.h
* Functions to provide thread synchronization primitives
*
* @note These are independent of the other SDL routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
@ -37,122 +38,135 @@
extern "C" {
#endif
/* Synchronization functions which can time out return this value
if they time out.
*/
/** Synchronization functions which can time out return this value
* if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/* This is the timeout value which corresponds to never time out */
/** This is the timeout value which corresponds to never time out */
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Mutex functions */
/** @name Mutex functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL mutex structure, defined in SDL_mutex.c */
/** The SDL mutex structure, defined in SDL_mutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/* Create a mutex, initialized unlocked */
/** Create a mutex, initialized unlocked */
extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
/* Lock the mutex (Returns 0, or -1 on error) */
#define SDL_LockMutex(m) SDL_mutexP(m)
/** Lock the mutex
* @return 0, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
/* Unlock the mutex (Returns 0, or -1 on error)
It is an error to unlock a mutex that has not been locked by
the current thread, and doing so results in undefined behavior.
*/
#define SDL_UnlockMutex(m) SDL_mutexV(m)
/** Unlock the mutex
* @return 0, or -1 on error
*
* It is an error to unlock a mutex that has not been locked by
* the current thread, and doing so results in undefined behavior.
*/
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
/* Destroy a mutex */
/** Destroy a mutex */
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Semaphore functions */
/** @name Semaphore functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL semaphore structure, defined in SDL_sem.c */
/** The SDL semaphore structure, defined in SDL_sem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/* Create a semaphore, initialized with value, returns NULL on failure. */
/** Create a semaphore, initialized with value, returns NULL on failure. */
extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/* Destroy a semaphore */
/** Destroy a semaphore */
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
/* This function suspends the calling thread until the semaphore pointed
/**
* This function suspends the calling thread until the semaphore pointed
* to by sem has a positive count. It then atomically decreases the semaphore
* count.
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
*/
/** Non-blocking variant of SDL_SemWait().
* @return 0 if the wait succeeds,
* SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
* the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
* the allotted time, and -1 on error.
*
* On some platforms this function is implemented by looping with a delay
* of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
/* Atomically increases the semaphore's count (not blocking), returns 0,
or -1 on error.
/** Atomically increases the semaphore's count (not blocking).
* @return 0, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
/* Returns the current count of the semaphore */
/** Returns the current count of the semaphore */
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
/*@}*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Condition variable functions */
/** @name Condition_variable_functions */ /*@{*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL condition variable structure, defined in SDL_cond.c */
/*@{*/
/** The SDL condition variable structure, defined in SDL_cond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/*@}*/
/* Create a condition variable */
/** Create a condition variable */
extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
/* Destroy a condition variable */
/** Destroy a condition variable */
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
/* Restart one of the threads that are waiting on the condition variable,
returns 0 or -1 on error.
/** Restart one of the threads that are waiting on the condition variable,
* @return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
/* Restart all threads that are waiting on the condition variable,
returns 0 or -1 on error.
/** Restart all threads that are waiting on the condition variable,
* @return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
/* Wait on the condition variable, unlocking the provided mutex.
The mutex must be locked before entering this function!
The mutex is re-locked once the condition variable is signaled.
Returns 0 when it is signaled, or -1 on error.
/** Wait on the condition variable, unlocking the provided mutex.
* The mutex must be locked before entering this function!
* The mutex is re-locked once the condition variable is signaled.
* @return 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
signaled in the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
/** Waits for at most 'ms' milliseconds, and returns 0 if the condition
* variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
* signaled in the allotted time, and -1 on error.
* On some platforms this function is implemented by looping with a delay
* of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
@ -160,3 +174,4 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex
#include "close_code.h"
#endif /* _SDL_mutex_h */