* Update SDL headers and win32 libs to 1.2.14
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43 changed files with 1745 additions and 1033 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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@ -25,7 +25,9 @@
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#include "SDL_stdinc.h"
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/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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/** @file SDL_main.h
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* Redefine main() on Win32 and MacOS so that it is called by winmain.c
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*/
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#if defined(__WIN32__) || \
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(defined(__MWERKS__) && !defined(__BEOS__)) || \
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@ -38,22 +40,25 @@
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#define C_LINKAGE
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#endif /* __cplusplus */
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/* The application's main() function must be called with C linkage,
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and should be declared like this:
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#ifdef __cplusplus
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extern "C"
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#endif
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int main(int argc, char *argv[])
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{
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}
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/** The application's main() function must be called with C linkage,
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* and should be declared like this:
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* @code
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* #ifdef __cplusplus
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* extern "C"
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* #endif
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* int main(int argc, char *argv[])
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* {
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* }
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* @endcode
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*/
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#define main SDL_main
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/* The prototype for the application's main() function */
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/** The prototype for the application's main() function */
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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/* From the SDL library code -- needed for registering the app on Win32 */
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/** @name From the SDL library code -- needed for registering the app on Win32 */
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/*@{*/
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#ifdef __WIN32__
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#include "begin_code.h"
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@ -61,19 +66,21 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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extern "C" {
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#endif
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/* This should be called from your WinMain() function, if any */
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/** This should be called from your WinMain() function, if any */
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extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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/* This can also be called, but is no longer necessary */
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/** This can also be called, but is no longer necessary */
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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/*@}*/
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/* From the SDL library code -- needed for registering QuickDraw on MacOS */
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/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
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/*@{*/
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#if defined(__MACOS__)
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#include "begin_code.h"
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@ -81,10 +88,10 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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extern "C" {
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#endif
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/* Forward declaration so we don't need to include QuickDraw.h */
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/** Forward declaration so we don't need to include QuickDraw.h */
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struct QDGlobals;
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/* This should be called from your main() function, if any */
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/** This should be called from your main() function, if any */
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extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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#ifdef __cplusplus
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#endif
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#include "close_code.h"
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#endif
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/*@}*/
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#endif /* Need to redefine main()? */
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