* Update SDL headers and win32 libs to 1.2.14

This commit is contained in:
Tim Angus 2009-10-25 23:07:11 +00:00
parent 968892c61b
commit 568cf6c1dd
43 changed files with 1745 additions and 1033 deletions

View file

@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -25,7 +25,9 @@
#include "SDL_stdinc.h"
/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
/** @file SDL_main.h
* Redefine main() on Win32 and MacOS so that it is called by winmain.c
*/
#if defined(__WIN32__) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
@ -38,22 +40,25 @@
#define C_LINKAGE
#endif /* __cplusplus */
/* The application's main() function must be called with C linkage,
and should be declared like this:
#ifdef __cplusplus
extern "C"
#endif
int main(int argc, char *argv[])
{
}
/** The application's main() function must be called with C linkage,
* and should be declared like this:
* @code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* @endcode
*/
#define main SDL_main
/* The prototype for the application's main() function */
/** The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/* From the SDL library code -- needed for registering the app on Win32 */
/** @name From the SDL library code -- needed for registering the app on Win32 */
/*@{*/
#ifdef __WIN32__
#include "begin_code.h"
@ -61,19 +66,21 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
extern "C" {
#endif
/* This should be called from your WinMain() function, if any */
/** This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/* This can also be called, but is no longer necessary */
/** This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/
/* From the SDL library code -- needed for registering QuickDraw on MacOS */
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
/*@{*/
#if defined(__MACOS__)
#include "begin_code.h"
@ -81,10 +88,10 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
extern "C" {
#endif
/* Forward declaration so we don't need to include QuickDraw.h */
/** Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/* This should be called from your main() function, if any */
/** This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
@ -92,6 +99,7 @@ extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#endif
#include "close_code.h"
#endif
/*@}*/
#endif /* Need to redefine main()? */