* Update SDL headers and win32 libs to 1.2.14
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43 changed files with 1745 additions and 1033 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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slouken@libsdl.org
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*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent library loading routines */
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/** @file SDL_loadso.h
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* System dependent library loading routines
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*/
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/* Some things to keep in mind:
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- These functions only work on C function names. Other languages may
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have name mangling and intrinsic language support that varies from
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compiler to compiler.
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- Make sure you declare your function pointers with the same calling
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convention as the actual library function. Your code will crash
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mysteriously if you do not do this.
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- Avoid namespace collisions. If you load a symbol from the library,
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it is not defined whether or not it goes into the global symbol
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namespace for the application. If it does and it conflicts with
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symbols in your code or other shared libraries, you will not get
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the results you expect. :)
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*/
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/** @file SDL_loadso.h
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* Some things to keep in mind:
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* - These functions only work on C function names. Other languages may
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* have name mangling and intrinsic language support that varies from
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* compiler to compiler.
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* - Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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* - Avoid namespace collisions. If you load a symbol from the library,
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* it is not defined whether or not it goes into the global symbol
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* namespace for the application. If it does and it conflicts with
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* symbols in your code or other shared libraries, you will not get
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* the results you expect. :)
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*/
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#ifndef _SDL_loadso_h
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extern "C" {
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#endif
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/* This function dynamically loads a shared object and returns a pointer
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/**
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* This function dynamically loads a shared object and returns a pointer
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* to the object handle (or NULL if there was an error).
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* The 'sofile' parameter is a system dependent name of the object file.
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*/
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extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
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/* Given an object handle, this function looks up the address of the
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/**
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* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
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* is no longer valid after calling SDL_UnloadObject().
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*/
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extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
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/* Unload a shared object from memory */
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/** Unload a shared object from memory */
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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