OpenGL2: Some FBO related cleanup/fixes.

This commit is contained in:
SmileTheory 2016-01-21 22:31:41 -08:00
parent 28ff383061
commit 558da25277
4 changed files with 80 additions and 123 deletions

View file

@ -20,6 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "tr_local.h"
#include "tr_fbo.h"
#include "tr_dsa.h"
backEndData_t *backEndData;
@ -377,31 +378,20 @@ void RB_BeginDrawingView (void) {
if (glRefConfig.framebufferObject)
{
FBO_t *fbo = backEnd.viewParms.targetFbo;
// FIXME: HUGE HACK: render to the screen fbo if we've already postprocessed the frame and aren't drawing more world
// drawing more world check is in case of double renders, such as skyportals
if (backEnd.viewParms.targetFbo == NULL)
{
if (!tr.renderFbo || (backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL)))
{
FBO_Bind(NULL);
}
else
{
FBO_Bind(tr.renderFbo);
}
}
else
{
FBO_Bind(backEnd.viewParms.targetFbo);
if (fbo == NULL && !(backEnd.framePostProcessed && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL)))
fbo = tr.renderFbo;
// FIXME: hack for cubemap testing
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
//qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0);
qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, cubemap->image->texnum, 0);
}
if (tr.renderCubeFbo && fbo == tr.renderCubeFbo)
{
cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
FBO_AttachImage(fbo, cubemap->image, GL_COLOR_ATTACHMENT0_EXT, backEnd.viewParms.targetFboLayer);
}
FBO_Bind(fbo);
}
//
@ -780,14 +770,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
// FIXME: HUGE hack
if (glRefConfig.framebufferObject)
{
if (!tr.renderFbo || backEnd.framePostProcessed)
{
FBO_Bind(NULL);
}
else
{
FBO_Bind(tr.renderFbo);
}
FBO_Bind(backEnd.framePostProcessed ? NULL : tr.renderFbo);
}
RB_SetGL2D();
@ -873,16 +856,7 @@ const void *RB_StretchPic ( const void *data ) {
// FIXME: HUGE hack
if (glRefConfig.framebufferObject)
{
if (!tr.renderFbo || backEnd.framePostProcessed)
{
FBO_Bind(NULL);
}
else
{
FBO_Bind(tr.renderFbo);
}
}
FBO_Bind(backEnd.framePostProcessed ? NULL : tr.renderFbo);
RB_SetGL2D();
@ -1695,7 +1669,7 @@ const void *RB_ExportCubemaps(const void *data)
for (j = 0; j < 6; j++)
{
qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + j, cubemap->image->texnum, 0);
FBO_AttachImage(tr.renderCubeFbo, cubemap->image, GL_COLOR_ATTACHMENT0_EXT, j);
qglReadPixels(0, 0, r_cubemapSize->integer, r_cubemapSize->integer, GL_RGBA, GL_UNSIGNED_BYTE, p);
p += sideSize;
}