Fix bot loading in case player supplied invalid bot names

This commit is contained in:
Thilo Schulz 2009-10-06 14:17:12 +00:00
parent de9cf465cc
commit 549f23bda6
2 changed files with 11 additions and 2 deletions

View file

@ -198,7 +198,12 @@ static void UI_SPLevelMenu_SetBots( void ) {
*p++ = 0;
}
botInfo = UI_GetBotInfoByName( bot );
botInfo = UI_GetBotInfoByName( bot );
if(!botInfo)
{
botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots );
}
if( botInfo ) {
levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 );