More color fixes for railgun

Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
This commit is contained in:
Thilo Schulz 2011-06-28 08:28:12 +00:00
parent c52bfbd5a8
commit 53d89b6c10
5 changed files with 37 additions and 14 deletions

View file

@ -900,9 +900,19 @@ void CG_NewClientInfo( int clientNum ) {
v = Info_ValueForKey( configstring, "c1" );
CG_ColorFromString( v, newInfo.color1 );
newInfo.c1RGBA[0] = 255 * newInfo.color1[0];
newInfo.c1RGBA[1] = 255 * newInfo.color1[1];
newInfo.c1RGBA[2] = 255 * newInfo.color1[2];
newInfo.c1RGBA[3] = 255;
v = Info_ValueForKey( configstring, "c2" );
CG_ColorFromString( v, newInfo.color2 );
newInfo.c2RGBA[0] = 255 * newInfo.color2[0];
newInfo.c2RGBA[1] = 255 * newInfo.color2[1];
newInfo.c2RGBA[2] = 255 * newInfo.color2[2];
newInfo.c2RGBA[3] = 255;
// bot skill
v = Info_ValueForKey( configstring, "skill" );
newInfo.botSkill = atoi( v );