OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.

This commit is contained in:
SmileTheory 2013-10-15 01:19:16 -07:00
parent 01efe4a538
commit 535d0ea70e
9 changed files with 227 additions and 616 deletions

View file

@ -562,8 +562,6 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
tri->indexes[2] = LittleLong(md3Tri->indexes[2]);
}
R_CalcSurfaceTriangleNeighbors(surf->numTriangles, surf->triangles);
// swap all the XyzNormals
surf->numVerts = md3Surf->numVerts;
surf->verts = v = ri.Hunk_Alloc(sizeof(*v) * (md3Surf->numVerts * md3Surf->numFrames), h_low);