OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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01efe4a538
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9 changed files with 227 additions and 616 deletions
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@ -1028,13 +1028,10 @@ typedef struct
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{
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int indexes[3];
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int neighbors[3];
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vec4_t plane;
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qboolean facingLight;
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qboolean degenerated;
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} srfTriangle_t;
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typedef struct srfGridMesh_s
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// srfBspSurface_t covers SF_GRID, SF_TRIANGLES, SF_POLY, and SF_VBO_MESH
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typedef struct srfBspSurface_s
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{
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surfaceType_t surfaceType;
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@ -1043,9 +1040,30 @@ typedef struct srfGridMesh_s
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int pshadowBits;
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// culling information
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vec3_t meshBounds[2];
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vec3_t localOrigin;
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float meshRadius;
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vec3_t cullBounds[2];
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vec3_t cullOrigin;
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float cullRadius;
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cplane_t cullPlane;
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// triangle definitions
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int numTriangles;
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srfTriangle_t *triangles;
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// vertexes
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int numVerts;
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srfVert_t *verts;
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// BSP VBO offsets
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int firstVert;
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int firstIndex;
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glIndex_t minIndex;
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glIndex_t maxIndex;
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// static render data
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VBO_t *vbo;
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IBO_t *ibo;
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// SF_GRID specific variables after here
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// lod information, which may be different
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// than the culling information to allow for
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@ -1059,85 +1077,7 @@ typedef struct srfGridMesh_s
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int width, height;
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float *widthLodError;
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float *heightLodError;
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int numTriangles;
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srfTriangle_t *triangles;
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int numVerts;
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srfVert_t *verts;
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// BSP VBO offsets
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int firstVert;
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int firstIndex;
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glIndex_t minIndex;
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glIndex_t maxIndex;
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// static render data
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VBO_t *vbo; // points to bsp model VBO
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IBO_t *ibo;
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} srfGridMesh_t;
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typedef struct
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{
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surfaceType_t surfaceType;
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// dynamic lighting information
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int dlightBits;
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int pshadowBits;
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// culling information
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cplane_t plane;
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// vec3_t bounds[2];
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// triangle definitions
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int numTriangles;
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srfTriangle_t *triangles;
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int numVerts;
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srfVert_t *verts;
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// BSP VBO offsets
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int firstVert;
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int firstIndex;
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glIndex_t minIndex;
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glIndex_t maxIndex;
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// static render data
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VBO_t *vbo; // points to bsp model VBO
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IBO_t *ibo;
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} srfSurfaceFace_t;
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// misc_models in maps are turned into direct geometry by xmap
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typedef struct
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{
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surfaceType_t surfaceType;
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// dynamic lighting information
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int dlightBits;
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int pshadowBits;
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// culling information
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// vec3_t bounds[2];
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// triangle definitions
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int numTriangles;
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srfTriangle_t *triangles;
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int numVerts;
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srfVert_t *verts;
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// BSP VBO offsets
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int firstVert;
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int firstIndex;
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glIndex_t minIndex;
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glIndex_t maxIndex;
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// static render data
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VBO_t *vbo; // points to bsp model VBO
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IBO_t *ibo;
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} srfTriangles_t;
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} srfBspSurface_t;
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// inter-quake-model
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typedef struct {
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@ -1174,33 +1114,6 @@ typedef struct srfIQModel_s {
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int first_triangle, num_triangles;
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} srfIQModel_t;
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typedef struct srfVBOMesh_s
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{
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surfaceType_t surfaceType;
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struct shader_s *shader; // FIXME move this to somewhere else
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int fogIndex;
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int cubemapIndex;
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// dynamic lighting information
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int dlightBits;
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int pshadowBits;
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// culling information
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vec3_t bounds[2];
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// backEnd stats
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int numIndexes;
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int numVerts;
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int firstIndex;
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glIndex_t minIndex;
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glIndex_t maxIndex;
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// static render data
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VBO_t *vbo;
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IBO_t *ibo;
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} srfVBOMesh_t;
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typedef struct srfVBOMDVMesh_s
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{
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surfaceType_t surfaceType;
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@ -2054,8 +1967,6 @@ void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader,
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void R_CalcTangentSpace(vec3_t tangent, vec3_t bitangent, vec3_t normal,
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const vec3_t v0, const vec3_t v1, const vec3_t v2, const vec2_t t0, const vec2_t t1, const vec2_t t2);
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qboolean R_CalcTangentVectors(srfVert_t * dv[3]);
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void R_CalcSurfaceTriangleNeighbors(int numTriangles, srfTriangle_t * triangles);
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void R_CalcSurfaceTrianglePlanes(int numTriangles, srfTriangle_t * triangles, srfVert_t * verts);
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#define CULL_IN 0 // completely unclipped
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#define CULL_CLIP 1 // clipped by one or more planes
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@ -2350,11 +2261,11 @@ CURVE TESSELATION
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#define PATCH_STITCHING
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srfGridMesh_t *R_SubdividePatchToGrid( int width, int height,
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srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
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srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror );
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srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror );
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void R_FreeSurfaceGridMesh( srfGridMesh_t *grid );
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srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
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srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
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void R_FreeSurfaceGridMesh( srfBspSurface_t *grid );
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/*
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============================================================
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@ -2501,13 +2412,7 @@ void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t
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void RB_DeformTessGeometry( void );
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void RB_CalcEnvironmentTexCoords( float *dstTexCoords );
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void RB_CalcFogTexCoords( float *dstTexCoords );
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void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords );
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void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords );
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void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords );
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void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords );
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void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords );
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void RB_CalcScaleTexMatrix( const float scale[2], float *matrix );
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void RB_CalcScrollTexMatrix( const float scrollSpeed[2], float *matrix );
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@ -2517,19 +2422,8 @@ void RB_CalcTransformTexMatrix( const texModInfo_t *tmi, float *matrix );
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void RB_CalcStretchTexMatrix( const waveForm_t *wf, float *matrix );
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void RB_CalcModulateColorsByFog( unsigned char *dstColors );
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void RB_CalcModulateAlphasByFog( unsigned char *dstColors );
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void RB_CalcModulateRGBAsByFog( unsigned char *dstColors );
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void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors );
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float RB_CalcWaveAlphaSingle( const waveForm_t *wf );
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void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors );
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float RB_CalcWaveColorSingle( const waveForm_t *wf );
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void RB_CalcAlphaFromEntity( unsigned char *dstColors );
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void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors );
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void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords );
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void RB_CalcColorFromEntity( unsigned char *dstColors );
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void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors );
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void RB_CalcSpecularAlpha( unsigned char *alphas );
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void RB_CalcDiffuseColor( unsigned char *colors );
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/*
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=============================================================
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