OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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parent
01efe4a538
commit
535d0ea70e
9 changed files with 227 additions and 616 deletions
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@ -652,7 +652,7 @@ ParseFace
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*/
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static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf, int *indexes ) {
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int i, j;
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srfSurfaceFace_t *cv;
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srfBspSurface_t *cv;
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srfTriangle_t *tri;
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int numVerts, numTriangles, badTriangles;
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int realLightmapNum;
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@ -767,12 +767,12 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
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// take the plane information from the lightmap vector
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for ( i = 0 ; i < 3 ; i++ ) {
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cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
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cv->cullPlane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
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}
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cv->plane.dist = DotProduct( cv->verts[0].xyz, cv->plane.normal );
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SetPlaneSignbits( &cv->plane );
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cv->plane.type = PlaneTypeForNormal( cv->plane.normal );
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surf->cullinfo.plane = cv->plane;
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cv->cullPlane.dist = DotProduct( cv->verts[0].xyz, cv->cullPlane.normal );
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SetPlaneSignbits( &cv->cullPlane );
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cv->cullPlane.type = PlaneTypeForNormal( cv->cullPlane.normal );
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surf->cullinfo.plane = cv->cullPlane;
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surf->data = (surfaceType_t *)cv;
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@ -800,7 +800,7 @@ ParseMesh
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===============
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*/
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static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) {
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srfGridMesh_t *grid;
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srfBspSurface_t *grid;
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int i, j;
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int width, height, numPoints;
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
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@ -903,7 +903,7 @@ ParseTriSurf
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===============
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*/
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static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf, int *indexes ) {
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srfTriangles_t *cv;
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srfBspSurface_t *cv;
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srfTriangle_t *tri;
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int i, j;
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int numVerts, numTriangles, badTriangles;
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@ -1065,7 +1065,7 @@ R_MergedWidthPoints
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returns true if there are grid points merged on a width edge
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=================
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*/
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int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) {
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int R_MergedWidthPoints(srfBspSurface_t *grid, int offset) {
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int i, j;
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for (i = 1; i < grid->width-1; i++) {
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@ -1086,7 +1086,7 @@ R_MergedHeightPoints
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returns true if there are grid points merged on a height edge
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=================
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*/
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int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) {
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int R_MergedHeightPoints(srfBspSurface_t *grid, int offset) {
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int i, j;
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for (i = 1; i < grid->height-1; i++) {
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@ -1109,13 +1109,13 @@ NOTE: never sync LoD through grid edges with merged points!
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FIXME: write generalized version that also avoids cracks between a patch and one that meets half way?
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=================
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*/
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void R_FixSharedVertexLodError_r( int start, srfGridMesh_t *grid1 ) {
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void R_FixSharedVertexLodError_r( int start, srfBspSurface_t *grid1 ) {
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int j, k, l, m, n, offset1, offset2, touch;
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srfGridMesh_t *grid2;
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srfBspSurface_t *grid2;
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for ( j = start; j < s_worldData.numsurfaces; j++ ) {
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//
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grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data;
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grid2 = (srfBspSurface_t *) s_worldData.surfaces[j].data;
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// if this surface is not a grid
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if ( grid2->surfaceType != SF_GRID ) continue;
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// if the LOD errors are already fixed for this patch
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@ -1223,11 +1223,11 @@ If this is not the case this function will still do its job but won't fix the hi
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*/
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void R_FixSharedVertexLodError( void ) {
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int i;
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srfGridMesh_t *grid1;
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srfBspSurface_t *grid1;
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for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
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//
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grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data;
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grid1 = (srfBspSurface_t *) s_worldData.surfaces[i].data;
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// if this surface is not a grid
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if ( grid1->surfaceType != SF_GRID )
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continue;
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@ -1249,11 +1249,11 @@ R_StitchPatches
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*/
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int R_StitchPatches( int grid1num, int grid2num ) {
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float *v1, *v2;
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srfGridMesh_t *grid1, *grid2;
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srfBspSurface_t *grid1, *grid2;
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int k, l, m, n, offset1, offset2, row, column;
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grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data;
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grid2 = (srfGridMesh_t *) s_worldData.surfaces[grid2num].data;
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grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data;
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grid2 = (srfBspSurface_t *) s_worldData.surfaces[grid2num].data;
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for (n = 0; n < 2; n++) {
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//
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if (n) offset1 = (grid1->height-1) * grid1->width;
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@ -1664,13 +1664,13 @@ might still appear at that side.
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*/
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int R_TryStitchingPatch( int grid1num ) {
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int j, numstitches;
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srfGridMesh_t *grid1, *grid2;
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srfBspSurface_t *grid1, *grid2;
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numstitches = 0;
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grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data;
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grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data;
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for ( j = 0; j < s_worldData.numsurfaces; j++ ) {
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//
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grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data;
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grid2 = (srfBspSurface_t *) s_worldData.surfaces[j].data;
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// if this surface is not a grid
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if ( grid2->surfaceType != SF_GRID ) continue;
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// grids in the same LOD group should have the exact same lod radius
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@ -1695,7 +1695,7 @@ R_StitchAllPatches
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*/
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void R_StitchAllPatches( void ) {
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int i, stitched, numstitches;
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srfGridMesh_t *grid1;
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srfBspSurface_t *grid1;
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numstitches = 0;
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do
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@ -1703,7 +1703,7 @@ void R_StitchAllPatches( void ) {
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stitched = qfalse;
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for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
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//
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grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data;
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grid1 = (srfBspSurface_t *) s_worldData.surfaces[i].data;
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// if this surface is not a grid
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if ( grid1->surfaceType != SF_GRID )
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continue;
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@ -1728,11 +1728,11 @@ R_MovePatchSurfacesToHunk
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*/
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void R_MovePatchSurfacesToHunk(void) {
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int i, size;
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srfGridMesh_t *grid, *hunkgrid;
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srfBspSurface_t *grid, *hunkgrid;
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for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
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//
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grid = (srfGridMesh_t *) s_worldData.surfaces[i].data;
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grid = (srfBspSurface_t *) s_worldData.surfaces[i].data;
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// if this surface is not a grid
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if ( grid->surfaceType != SF_GRID )
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continue;
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@ -1890,42 +1890,24 @@ static void R_CreateWorldVBOs(void)
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numSurfaces = 0;
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
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switch (bspSurf->surfaceType)
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{
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srfSurfaceFace_t *face = (srfSurfaceFace_t *) surface->data;
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case SF_FACE:
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case SF_GRID:
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case SF_TRIANGLES:
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if(bspSurf->numVerts)
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numVerts += bspSurf->numVerts;
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if(face->numVerts)
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numVerts += face->numVerts;
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if(bspSurf->numTriangles)
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numTriangles += bspSurf->numTriangles;
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if(face->numTriangles)
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numTriangles += face->numTriangles;
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numSurfaces++;
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break;
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numSurfaces++;
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *grid = (srfGridMesh_t *) surface->data;
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if(grid->numVerts)
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numVerts += grid->numVerts;
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if(grid->numTriangles)
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numTriangles += grid->numTriangles;
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numSurfaces++;
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *tri = (srfTriangles_t *) surface->data;
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if(tri->numVerts)
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numVerts += tri->numVerts;
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if(tri->numTriangles)
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numTriangles += tri->numTriangles;
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numSurfaces++;
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default:
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break;
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}
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}
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@ -1943,93 +1925,42 @@ static void R_CreateWorldVBOs(void)
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numTriangles = 0;
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
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switch (bspSurf->surfaceType)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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case SF_FACE:
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case SF_GRID:
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case SF_TRIANGLES:
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bspSurf->firstIndex = numTriangles * 3;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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{
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srfTriangle_t *tri;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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if(bspSurf->numTriangles)
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{
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for(j = 0; j < 3; j++)
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srfTriangle_t *tri;
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bspSurf->minIndex = numVerts + bspSurf->triangles->indexes[0];
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bspSurf->maxIndex = numVerts + bspSurf->triangles->indexes[0];
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for(i = 0, tri = bspSurf->triangles; i < bspSurf->numTriangles; i++, tri++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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for(j = 0; j < 3; j++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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bspSurf->minIndex = MIN(bspSurf->minIndex, numVerts + tri->indexes[j]);
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bspSurf->maxIndex = MAX(bspSurf->maxIndex, numVerts + tri->indexes[j]);
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}
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}
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numTriangles += bspSurf->numTriangles;
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}
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numTriangles += srf->numTriangles;
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}
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if(bspSurf->numVerts)
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numVerts += bspSurf->numVerts;
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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break;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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{
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srfTriangle_t *tri;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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{
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for(j = 0; j < 3; j++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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}
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}
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numTriangles += srf->numTriangles;
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}
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if(srf->numVerts)
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numVerts += srf->numVerts;
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *srf = (srfTriangles_t *) surface->data;
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srf->firstIndex = numTriangles * 3;
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if(srf->numTriangles)
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{
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srfTriangle_t *tri;
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srf->minIndex = numVerts + srf->triangles->indexes[0];
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srf->maxIndex = numVerts + srf->triangles->indexes[0];
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for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
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{
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for(j = 0; j < 3; j++)
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{
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triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
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srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
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srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
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}
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}
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numTriangles += srf->numTriangles;
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}
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if(srf->numVerts)
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numVerts += srf->numVerts;
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default:
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break;
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}
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}
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@ -2037,54 +1968,29 @@ static void R_CreateWorldVBOs(void)
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numVerts = 0;
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
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switch (bspSurf->surfaceType)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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case SF_FACE:
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case SF_GRID:
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case SF_TRIANGLES:
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bspSurf->firstVert = numVerts;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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if(bspSurf->numVerts)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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for(i = 0; i < bspSurf->numVerts; i++)
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{
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CopyVert(&bspSurf->verts[i], &verts[numVerts + i]);
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}
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numVerts += bspSurf->numVerts;
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}
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numVerts += srf->numVerts;
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}
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}
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else if(*surface->data == SF_GRID)
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{
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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break;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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}
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else if(*surface->data == SF_TRIANGLES)
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{
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srfTriangles_t *srf = (srfTriangles_t *) surface->data;
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srf->firstVert = numVerts;
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if(srf->numVerts)
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{
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for(i = 0; i < srf->numVerts; i++)
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{
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CopyVert(&srf->verts[i], &verts[numVerts + i]);
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}
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numVerts += srf->numVerts;
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}
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default:
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break;
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}
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}
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@ -2103,36 +2009,23 @@ static void R_CreateWorldVBOs(void)
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// point triangle surfaces to VBO
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
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if( srf->numVerts && srf->numTriangles)
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{
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srf->vbo = vbo;
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srf->ibo = ibo;
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}
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}
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else if(*surface->data == SF_GRID)
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switch (bspSurf->surfaceType)
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{
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srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
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case SF_FACE:
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case SF_GRID:
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case SF_TRIANGLES:
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if( bspSurf->numVerts && bspSurf->numTriangles)
|
||||
{
|
||||
bspSurf->vbo = vbo;
|
||||
bspSurf->ibo = ibo;
|
||||
}
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = vbo;
|
||||
srf->ibo = ibo;
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_TRIANGLES)
|
||||
{
|
||||
srfTriangles_t *srf = (srfTriangles_t *) surface->data;
|
||||
break;
|
||||
|
||||
if( srf->numVerts && srf->numTriangles)
|
||||
{
|
||||
srf->vbo = vbo;
|
||||
srf->ibo = ibo;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2220,10 +2113,10 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
|||
// FIXME: do this
|
||||
break;
|
||||
case MST_TRIANGLE_SOUP:
|
||||
out->data = ri.Hunk_Alloc( sizeof(srfTriangles_t), h_low);
|
||||
out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
|
||||
break;
|
||||
case MST_PLANAR:
|
||||
out->data = ri.Hunk_Alloc( sizeof(srfSurfaceFace_t), h_low);
|
||||
out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
|
||||
break;
|
||||
case MST_FLARE:
|
||||
out->data = ri.Hunk_Alloc( sizeof(srfFlare_t), h_low);
|
||||
|
@ -2240,13 +2133,13 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
|||
case MST_PATCH:
|
||||
ParseMesh ( in, dv, hdrVertColors, out );
|
||||
{
|
||||
srfGridMesh_t *surface = (srfGridMesh_t *)out->data;
|
||||
srfBspSurface_t *surface = (srfBspSurface_t *)out->data;
|
||||
|
||||
out->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
|
||||
VectorCopy(surface->meshBounds[0], out->cullinfo.bounds[0]);
|
||||
VectorCopy(surface->meshBounds[1], out->cullinfo.bounds[1]);
|
||||
VectorCopy(surface->localOrigin, out->cullinfo.localOrigin);
|
||||
out->cullinfo.radius = surface->meshRadius;
|
||||
VectorCopy(surface->cullBounds[0], out->cullinfo.bounds[0]);
|
||||
VectorCopy(surface->cullBounds[1], out->cullinfo.bounds[1]);
|
||||
VectorCopy(surface->cullOrigin, out->cullinfo.localOrigin);
|
||||
out->cullinfo.radius = surface->cullRadius;
|
||||
}
|
||||
numMeshes++;
|
||||
break;
|
||||
|
@ -3201,7 +3094,7 @@ void R_MergeLeafSurfaces(void)
|
|||
int numVerts;
|
||||
int firstIndex;
|
||||
|
||||
srfVBOMesh_t *vboSurf;
|
||||
srfBspSurface_t *vboSurf;
|
||||
|
||||
if (s_worldData.surfacesViewCount[i] != i)
|
||||
continue;
|
||||
|
@ -3212,15 +3105,9 @@ void R_MergeLeafSurfaces(void)
|
|||
switch(*surf1->data)
|
||||
{
|
||||
case SF_FACE:
|
||||
vbo = ((srfSurfaceFace_t *)(surf1->data))->vbo;
|
||||
break;
|
||||
|
||||
case SF_GRID:
|
||||
vbo = ((srfGridMesh_t *)(surf1->data))->vbo;
|
||||
break;
|
||||
|
||||
case SF_TRIANGLES:
|
||||
vbo = ((srfTriangles_t *)(surf1->data))->vbo;
|
||||
vbo = ((srfBspSurface_t *)(surf1->data))->vbo;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -3235,42 +3122,21 @@ void R_MergeLeafSurfaces(void)
|
|||
for (j = 0; j < numWorldSurfaces; j++)
|
||||
{
|
||||
msurface_t *surf2;
|
||||
srfBspSurface_t *bspSurf;
|
||||
|
||||
if (s_worldData.surfacesViewCount[j] != i)
|
||||
continue;
|
||||
|
||||
surf2 = s_worldData.surfaces + j;
|
||||
|
||||
switch(*surf2->data)
|
||||
bspSurf = (srfBspSurface_t *) surf2->data;
|
||||
switch(bspSurf->surfaceType)
|
||||
{
|
||||
case SF_FACE:
|
||||
{
|
||||
srfSurfaceFace_t *face;
|
||||
|
||||
face = (srfSurfaceFace_t *) surf2->data;
|
||||
numTriangles += face->numTriangles;
|
||||
numVerts += face->numVerts;
|
||||
}
|
||||
break;
|
||||
|
||||
case SF_GRID:
|
||||
{
|
||||
srfGridMesh_t *grid;
|
||||
|
||||
grid = (srfGridMesh_t *) surf2->data;
|
||||
numTriangles += grid->numTriangles;
|
||||
numVerts += grid->numVerts;
|
||||
}
|
||||
break;
|
||||
|
||||
case SF_TRIANGLES:
|
||||
{
|
||||
srfTriangles_t *tris;
|
||||
|
||||
tris = (srfTriangles_t *) surf2->data;
|
||||
numTriangles += tris->numTriangles;
|
||||
numVerts += tris->numVerts;
|
||||
}
|
||||
numTriangles += bspSurf->numTriangles;
|
||||
numVerts += bspSurf->numVerts;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -3300,6 +3166,7 @@ void R_MergeLeafSurfaces(void)
|
|||
for (j = 0; j < numWorldSurfaces; j++)
|
||||
{
|
||||
msurface_t *surf2;
|
||||
srfBspSurface_t *bspSurf;
|
||||
|
||||
if (s_worldData.surfacesViewCount[j] != i)
|
||||
continue;
|
||||
|
@ -3309,53 +3176,18 @@ void R_MergeLeafSurfaces(void)
|
|||
AddPointToBounds(surf2->cullinfo.bounds[0], bounds[0], bounds[1]);
|
||||
AddPointToBounds(surf2->cullinfo.bounds[1], bounds[0], bounds[1]);
|
||||
|
||||
switch(*surf2->data)
|
||||
bspSurf = (srfBspSurface_t *) surf2->data;
|
||||
switch(bspSurf->surfaceType)
|
||||
{
|
||||
case SF_FACE:
|
||||
{
|
||||
srfSurfaceFace_t *face;
|
||||
|
||||
face = (srfSurfaceFace_t *) surf2->data;
|
||||
|
||||
for (k = 0; k < face->numTriangles; k++)
|
||||
{
|
||||
*outIboIndexes++ = face->triangles[k].indexes[0] + face->firstVert;
|
||||
*outIboIndexes++ = face->triangles[k].indexes[1] + face->firstVert;
|
||||
*outIboIndexes++ = face->triangles[k].indexes[2] + face->firstVert;
|
||||
numIboIndexes += 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SF_GRID:
|
||||
{
|
||||
srfGridMesh_t *grid;
|
||||
|
||||
grid = (srfGridMesh_t *) surf2->data;
|
||||
|
||||
for (k = 0; k < grid->numTriangles; k++)
|
||||
{
|
||||
*outIboIndexes++ = grid->triangles[k].indexes[0] + grid->firstVert;
|
||||
*outIboIndexes++ = grid->triangles[k].indexes[1] + grid->firstVert;
|
||||
*outIboIndexes++ = grid->triangles[k].indexes[2] + grid->firstVert;
|
||||
numIboIndexes += 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SF_TRIANGLES:
|
||||
for (k = 0; k < bspSurf->numTriangles; k++)
|
||||
{
|
||||
srfTriangles_t *tris;
|
||||
|
||||
tris = (srfTriangles_t *) surf2->data;
|
||||
|
||||
for (k = 0; k < tris->numTriangles; k++)
|
||||
{
|
||||
*outIboIndexes++ = tris->triangles[k].indexes[0] + tris->firstVert;
|
||||
*outIboIndexes++ = tris->triangles[k].indexes[1] + tris->firstVert;
|
||||
*outIboIndexes++ = tris->triangles[k].indexes[2] + tris->firstVert;
|
||||
numIboIndexes += 3;
|
||||
}
|
||||
*outIboIndexes++ = bspSurf->triangles[k].indexes[0] + bspSurf->firstVert;
|
||||
*outIboIndexes++ = bspSurf->triangles[k].indexes[1] + bspSurf->firstVert;
|
||||
*outIboIndexes++ = bspSurf->triangles[k].indexes[2] + bspSurf->firstVert;
|
||||
numIboIndexes += 3;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -3372,7 +3204,7 @@ void R_MergeLeafSurfaces(void)
|
|||
vboSurf->vbo = vbo;
|
||||
vboSurf->ibo = ibo;
|
||||
|
||||
vboSurf->numIndexes = numTriangles * 3;
|
||||
vboSurf->numTriangles = numTriangles;
|
||||
vboSurf->numVerts = numVerts;
|
||||
vboSurf->firstIndex = firstIndex;
|
||||
|
||||
|
@ -3385,12 +3217,8 @@ void R_MergeLeafSurfaces(void)
|
|||
vboSurf->maxIndex = MAX(vboSurf->maxIndex, *(iboIndexes + firstIndex + j));
|
||||
}
|
||||
|
||||
vboSurf->shader = surf1->shader;
|
||||
vboSurf->fogIndex = surf1->fogIndex;
|
||||
vboSurf->cubemapIndex = surf1->cubemapIndex;
|
||||
|
||||
VectorCopy(bounds[0], vboSurf->bounds[0]);
|
||||
VectorCopy(bounds[1], vboSurf->bounds[1]);
|
||||
VectorCopy(bounds[0], vboSurf->cullBounds[0]);
|
||||
VectorCopy(bounds[1], vboSurf->cullBounds[1]);
|
||||
|
||||
VectorCopy(bounds[0], mergedSurf->cullinfo.bounds[0]);
|
||||
VectorCopy(bounds[1], mergedSurf->cullinfo.bounds[1]);
|
||||
|
@ -3452,41 +3280,20 @@ void R_CalcVertexLightDirs( void )
|
|||
|
||||
for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces /* s_worldData.numWorldSurfaces */; k++, surface++)
|
||||
{
|
||||
if(*surface->data == SF_FACE)
|
||||
{
|
||||
srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
|
||||
srfBspSurface_t *bspSurf = (srfBspSurface_t *) surface->data;
|
||||
|
||||
if(srf->numVerts)
|
||||
{
|
||||
for(i = 0; i < srf->numVerts; i++)
|
||||
{
|
||||
R_LightDirForPoint( srf->verts[i].xyz, srf->verts[i].lightdir, srf->verts[i].normal, &s_worldData );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_GRID)
|
||||
switch(bspSurf->surfaceType)
|
||||
{
|
||||
srfGridMesh_t *srf = (srfGridMesh_t *) surface->data;
|
||||
case SF_FACE:
|
||||
case SF_GRID:
|
||||
case SF_TRIANGLES:
|
||||
for(i = 0; i < bspSurf->numVerts; i++)
|
||||
R_LightDirForPoint( bspSurf->verts[i].xyz, bspSurf->verts[i].lightdir, bspSurf->verts[i].normal, &s_worldData );
|
||||
|
||||
if(srf->numVerts)
|
||||
{
|
||||
for(i = 0; i < srf->numVerts; i++)
|
||||
{
|
||||
R_LightDirForPoint( srf->verts[i].xyz, srf->verts[i].lightdir, srf->verts[i].normal, &s_worldData );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(*surface->data == SF_TRIANGLES)
|
||||
{
|
||||
srfTriangles_t *srf = (srfTriangles_t *) surface->data;
|
||||
break;
|
||||
|
||||
if(srf->numVerts)
|
||||
{
|
||||
for(i = 0; i < srf->numVerts; i++)
|
||||
{
|
||||
R_LightDirForPoint( srf->verts[i].xyz, srf->verts[i].lightdir, srf->verts[i].normal, &s_worldData );
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue