Remove the SMP renderer feature
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3f489fe5f2
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51df89ab13
35 changed files with 160 additions and 839 deletions
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@ -34,11 +34,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define GL_INDEX_TYPE GL_UNSIGNED_INT
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typedef unsigned int glIndex_t;
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// everything that is needed by the backend needs
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// to be double buffered to allow it to run in
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// parallel on a dual cpu machine
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#define SMP_FRAMES 2
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// 14 bits
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// can't be increased without changing bit packing for drawsurfs
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// see QSORT_SHADERNUM_SHIFT
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@ -573,7 +568,7 @@ typedef struct srfGridMesh_s {
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surfaceType_t surfaceType;
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// dynamic lighting information
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int dlightBits[SMP_FRAMES];
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int dlightBits;
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// culling information
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vec3_t meshBounds[2];
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@ -603,7 +598,7 @@ typedef struct {
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cplane_t plane;
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// dynamic lighting information
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int dlightBits[SMP_FRAMES];
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int dlightBits;
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// triangle definitions (no normals at points)
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int numPoints;
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@ -619,7 +614,7 @@ typedef struct {
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surfaceType_t surfaceType;
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// dynamic lighting information
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int dlightBits[SMP_FRAMES];
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int dlightBits;
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// culling information (FIXME: use this!)
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vec3_t bounds[2];
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@ -891,7 +886,6 @@ typedef struct {
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// all state modified by the back end is seperated
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// from the front end state
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typedef struct {
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int smpFrame;
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trRefdef_t refdef;
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viewParms_t viewParms;
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orientationr_t or;
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@ -923,8 +917,6 @@ typedef struct {
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int viewCount; // incremented every view (twice a scene if portaled)
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// and every R_MarkFragments call
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int smpFrame; // toggles from 0 to 1 every endFrame
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int frameSceneNum; // zeroed at RE_BeginFrame
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qboolean worldMapLoaded;
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@ -1122,8 +1114,6 @@ extern cvar_t *r_portalOnly;
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extern cvar_t *r_subdivisions;
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extern cvar_t *r_lodCurveError;
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extern cvar_t *r_smp;
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extern cvar_t *r_showSmp;
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extern cvar_t *r_skipBackEnd;
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extern cvar_t *r_stereoEnabled;
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@ -1300,11 +1290,6 @@ void GLimp_Init( void );
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void GLimp_Shutdown( void );
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void GLimp_EndFrame( void );
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qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
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void *GLimp_RendererSleep( void );
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void GLimp_FrontEndSleep( void );
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void GLimp_WakeRenderer( void *data );
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void GLimp_LogComment( char *comment );
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void GLimp_Minimize(void);
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@ -1480,7 +1465,7 @@ SCENE GENERATION
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============================================================
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*/
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void R_ToggleSmpFrame( void );
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void R_InitNextFrame( void );
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void RE_ClearScene( void );
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void RE_AddRefEntityToScene( const refEntity_t *ent );
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@ -1584,7 +1569,6 @@ RENDERER BACK END FUNCTIONS
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=============================================================
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*/
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void RB_RenderThread( void );
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void RB_ExecuteRenderCommands( const void *data );
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/*
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@ -1698,9 +1682,7 @@ typedef enum {
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#define MAX_POLYVERTS 3000
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// all of the information needed by the back end must be
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// contained in a backEndData_t. This entire structure is
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// duplicated so the front and back end can run in parallel
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// on an SMP machine
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// contained in a backEndData_t
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typedef struct {
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drawSurf_t drawSurfs[MAX_DRAWSURFS];
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dlight_t dlights[MAX_DLIGHTS];
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@ -1713,20 +1695,15 @@ typedef struct {
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extern int max_polys;
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extern int max_polyverts;
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extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
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extern backEndData_t *backEndData; // the second one may not be allocated
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extern volatile renderCommandList_t *renderCommandList;
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extern volatile qboolean renderThreadActive;
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void *R_GetCommandBuffer( int bytes );
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void RB_ExecuteRenderCommands( const void *data );
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void R_InitCommandBuffers( void );
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void R_ShutdownCommandBuffers( void );
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void R_SyncRenderThread( void );
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void R_IssuePendingRenderCommands( void );
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void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
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