OpenGL2: Remove sRGB support, replace with gamma cvars.
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12 changed files with 214 additions and 230 deletions
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@ -2862,7 +2862,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
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{
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vec3_t ambient, directed, lightDir;
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R_LightForPoint(tr.refdef.vieworg, ambient, directed, lightDir);
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tr.refdef.colorScale = 766.0f / (directed[0] + directed[1] + directed[2] + 1.0f);
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tr.refdef.colorScale = 1.0f; //766.0f / (directed[0] + directed[1] + directed[2] + 1.0f);
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// only print message for first side
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if (directed[0] + directed[1] + directed[2] == 0 && cubemapSide == 0)
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{
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