OpenGL2: Remove sRGB support, replace with gamma cvars.
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12 changed files with 214 additions and 230 deletions
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@ -32,6 +32,11 @@ vec3 FilmicTonemap(vec3 x)
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void main()
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{
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vec4 color = texture2D(u_TextureMap, var_TexCoords) * u_Color;
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#if defined(r_framebufferGamma)
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color.rgb = pow(color.rgb, vec3(r_framebufferGamma));
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#endif
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vec3 minAvgMax = texture2D(u_LevelsMap, var_TexCoords).rgb;
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vec3 logMinAvgMaxLum = clamp(minAvgMax * 20.0 - 10.0, -u_AutoExposureMinMax.y, -u_AutoExposureMinMax.x);
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@ -44,5 +49,9 @@ void main()
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vec3 fWhite = 1.0 / FilmicTonemap(vec3(u_ToneMinAvgMaxLinear.z - u_ToneMinAvgMaxLinear.x));
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color.rgb = FilmicTonemap(color.rgb) * fWhite;
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#if defined(r_tonemapGamma)
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color.rgb = pow(color.rgb, vec3(1.0 / r_tonemapGamma));
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#endif
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gl_FragColor = clamp(color, 0.0, 1.0);
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}
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