OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
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11 changed files with 32 additions and 100 deletions
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@ -448,7 +448,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
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color[0] =
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color[1] =
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color[2] = backEnd.refdef.colorScale;
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color[2] =
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color[3] = 1.0f;
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GLSL_SetUniformVec4(sp, UNIFORM_BASECOLOR, color);
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