OpenGL2: Remove map color scaling and r_forceSunMapLightScale.

Also simplify overbright code in ComputeShaderColors().
This commit is contained in:
SmileTheory 2016-09-14 02:59:54 -07:00
parent 4c169ab574
commit 4faf1008a0
11 changed files with 32 additions and 100 deletions

View file

@ -56,7 +56,6 @@ typedef unsigned int glIndex_t;
#define PSHADOW_MAP_SIZE 512
#define USE_VERT_TANGENT_SPACE
#define USE_OVERBRIGHT
typedef struct cubemap_s {
char name[MAX_QPATH];
@ -761,7 +760,6 @@ typedef struct {
float sunDir[4];
float sunCol[4];
float sunAmbCol[4];
float colorScale;
float autoExposureMinMax[2];
float toneMinAvgMaxLinear[3];
@ -1608,7 +1606,6 @@ typedef struct {
int viewCluster;
float mapLightScale;
float sunShadowScale;
qboolean sunShadows;
@ -1801,7 +1798,6 @@ extern cvar_t *r_imageUpsampleMaxSize;
extern cvar_t *r_imageUpsampleType;
extern cvar_t *r_genNormalMaps;
extern cvar_t *r_forceSun;
extern cvar_t *r_forceSunMapLightScale;
extern cvar_t *r_forceSunLightScale;
extern cvar_t *r_forceSunAmbientScale;
extern cvar_t *r_sunlightMode;