OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
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11 changed files with 32 additions and 100 deletions
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@ -2845,11 +2845,7 @@ void R_SetColorMappings( void ) {
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int inf;
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// setup the overbright lighting
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#if defined(USE_OVERBRIGHT)
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tr.overbrightBits = r_overBrightBits->integer;
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#else
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tr.overbrightBits = 0;
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#endif
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// allow 2 overbright bits
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if ( tr.overbrightBits > 2 ) {
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