OpenGL2: Remove map color scaling and r_forceSunMapLightScale.

Also simplify overbright code in ComputeShaderColors().
This commit is contained in:
SmileTheory 2016-09-14 02:59:54 -07:00
parent 4c169ab574
commit 4faf1008a0
11 changed files with 32 additions and 100 deletions

View file

@ -2845,11 +2845,7 @@ void R_SetColorMappings( void ) {
int inf;
// setup the overbright lighting
#if defined(USE_OVERBRIGHT)
tr.overbrightBits = r_overBrightBits->integer;
#else
tr.overbrightBits = 0;
#endif
// allow 2 overbright bits
if ( tr.overbrightBits > 2 ) {