Update SDL2 to 2.0.4
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91 changed files with 18549 additions and 16471 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -53,8 +53,8 @@ extern "C" {
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typedef struct
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{
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Uint32 format; /**< pixel format */
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int w; /**< width */
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int h; /**< height */
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int w; /**< width, in screen coordinates */
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int h; /**< height, in screen coordinates */
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int refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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@ -108,7 +108,8 @@ typedef enum
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
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} SDL_WindowFlags;
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/**
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@ -142,7 +143,9 @@ typedef enum
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SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
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*/
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
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a result of an API call or through the
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system or user changing the window size. */
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
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@ -188,7 +191,8 @@ typedef enum
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR
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} SDL_GLattr;
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typedef enum
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@ -206,6 +210,12 @@ typedef enum
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
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} SDL_GLcontextFlag;
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typedef enum
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{
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
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} SDL_GLcontextReleaseFlag;
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/* Function prototypes */
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@ -288,6 +298,18 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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* \brief Get the dots/pixels-per-inch for a display
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*
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* \note Diagonal, horizontal and vertical DPI can all be optionally
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* returned if the parameter is non-NULL.
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*
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* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
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*
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* \sa SDL_GetNumVideoDisplays()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
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/**
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* \brief Returns the number of available display modes.
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*
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@ -392,8 +414,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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* ::SDL_WINDOWPOS_UNDEFINED.
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* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
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* ::SDL_WINDOWPOS_UNDEFINED.
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* \param w The width of the window.
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* \param h The height of the window.
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* \param w The width of the window, in screen coordinates.
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* \param h The height of the window, in screen coordinates.
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* \param flags The flags for the window, a mask of any of the following:
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* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
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* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
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@ -403,6 +425,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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*
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* \return The id of the window created, or zero if window creation failed.
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*
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* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
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* in pixels may differ from its size in screen coordinates on platforms with
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* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
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* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
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* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
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*
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* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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@ -493,10 +521,10 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
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* \brief Set the position of a window.
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*
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* \param window The window to reposition.
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* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
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::SDL_WINDOWPOS_UNDEFINED.
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* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
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::SDL_WINDOWPOS_UNDEFINED.
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* \param x The x coordinate of the window in screen coordinates, or
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* ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
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* \param y The y coordinate of the window in screen coordinates, or
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* ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
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*
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* \note The window coordinate origin is the upper left of the display.
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*
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@ -509,8 +537,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
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* \brief Get the position of a window.
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*
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* \param window The window to query.
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* \param x Pointer to variable for storing the x position, may be NULL
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* \param y Pointer to variable for storing the y position, may be NULL
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* \param x Pointer to variable for storing the x position, in screen
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* coordinates. May be NULL.
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* \param y Pointer to variable for storing the y position, in screen
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* coordinates. May be NULL.
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*
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* \sa SDL_SetWindowPosition()
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*/
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@ -521,12 +551,17 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
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* \brief Set the size of a window's client area.
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*
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* \param window The window to resize.
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* \param w The width of the window, must be >0
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* \param h The height of the window, must be >0
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* \param w The width of the window, in screen coordinates. Must be >0.
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* \param h The height of the window, in screen coordinates. Must be >0.
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*
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* \note You can't change the size of a fullscreen window, it automatically
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* matches the size of the display mode.
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*
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* The window size in screen coordinates may differ from the size in pixels, if
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* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
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* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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*
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* \sa SDL_GetWindowSize()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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* \brief Get the size of a window's client area.
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*
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* \param window The window to query.
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* \param w Pointer to variable for storing the width, may be NULL
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* \param h Pointer to variable for storing the height, may be NULL
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* \param w Pointer to variable for storing the width, in screen
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* coordinates. May be NULL.
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* \param h Pointer to variable for storing the height, in screen
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* coordinates. May be NULL.
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*
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* The window size in screen coordinates may differ from the size in pixels, if
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* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
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* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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*
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* \sa SDL_SetWindowSize()
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*/
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* \param window The window for which the input grab mode should be set.
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* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
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*
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* If the caller enables a grab while another window is currently grabbed,
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* the other window loses its grab in favor of the caller's window.
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*
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* \sa SDL_GetWindowGrab()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
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/**
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* \brief Get the window that currently has an input grab enabled.
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*
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* \return This returns the window if input is grabbed, and NULL otherwise.
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*
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* \sa SDL_SetWindowGrab()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
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/**
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* \brief Set the brightness (gamma correction) for a window.
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*
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Uint16 * green,
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Uint16 * blue);
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/**
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* \brief Possible return values from the SDL_HitTest callback.
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*
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* \sa SDL_HitTest
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*/
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typedef enum
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{
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SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
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SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
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SDL_HITTEST_RESIZE_TOPLEFT,
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SDL_HITTEST_RESIZE_TOP,
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SDL_HITTEST_RESIZE_TOPRIGHT,
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SDL_HITTEST_RESIZE_RIGHT,
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SDL_HITTEST_RESIZE_BOTTOMRIGHT,
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SDL_HITTEST_RESIZE_BOTTOM,
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SDL_HITTEST_RESIZE_BOTTOMLEFT,
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SDL_HITTEST_RESIZE_LEFT
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} SDL_HitTestResult;
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/**
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* \brief Callback used for hit-testing.
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*
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* \sa SDL_SetWindowHitTest
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*/
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typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
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const SDL_Point *area,
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void *data);
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/**
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* \brief Provide a callback that decides if a window region has special properties.
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*
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* Normally windows are dragged and resized by decorations provided by the
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* system window manager (a title bar, borders, etc), but for some apps, it
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* makes sense to drag them from somewhere else inside the window itself; for
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* example, one might have a borderless window that wants to be draggable
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* from any part, or simulate its own title bar, etc.
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*
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* This function lets the app provide a callback that designates pieces of
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* a given window as special. This callback is run during event processing
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* if we need to tell the OS to treat a region of the window specially; the
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* use of this callback is known as "hit testing."
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*
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* Mouse input may not be delivered to your application if it is within
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* a special area; the OS will often apply that input to moving the window or
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* resizing the window and not deliver it to the application.
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*
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* Specifying NULL for a callback disables hit-testing. Hit-testing is
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* disabled by default.
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*
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* Platforms that don't support this functionality will return -1
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* unconditionally, even if you're attempting to disable hit-testing.
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*
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* Your callback may fire at any time, and its firing does not indicate any
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* specific behavior (for example, on Windows, this certainly might fire
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* when the OS is deciding whether to drag your window, but it fires for lots
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* of other reasons, too, some unrelated to anything you probably care about
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* _and when the mouse isn't actually at the location it is testing_).
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* Since this can fire at any time, you should try to keep your callback
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* efficient, devoid of allocations, etc.
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*
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* \param window The window to set hit-testing on.
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* \param callback The callback to call when doing a hit-test.
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* \param callback_data An app-defined void pointer passed to the callback.
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* \return 0 on success, -1 on error (including unsupported).
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
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SDL_HitTest callback,
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void *callback_data);
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/**
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* \brief Destroy a window.
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*/
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extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
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/**
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* \brief Get the size of a window's underlying drawable (for use with glViewport).
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* with glViewport).
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*
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* \param window Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width, may be NULL
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* \param h Pointer to variable for storing the height, may be NULL
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* \param w Pointer to variable for storing the width in pixels, may be NULL
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* \param h Pointer to variable for storing the height in pixels, may be NULL
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*
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* This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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