Update SDL2 to 2.0.4

This commit is contained in:
MAN-AT-ARMS 2016-08-15 22:20:00 -04:00
parent 4ce600f5ac
commit 4f9310dfa4
91 changed files with 18549 additions and 16471 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -52,7 +52,9 @@ struct SDL_SysWMinfo;
#else
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#endif
@ -83,7 +85,7 @@ struct SDL_SysWMinfo;
#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef __OBJC__
#include <Cocoa/Cocoa.h>
@class NSWindow;
#else
typedef struct _NSWindow NSWindow;
#endif
@ -96,13 +98,14 @@ typedef struct _NSWindow NSWindow;
typedef struct _UIWindow UIWindow;
typedef struct _UIViewController UIViewController;
#endif
typedef Uint32 GLuint;
#endif
#if defined(SDL_VIDEO_DRIVER_MIR)
#include <mir_toolkit/mir_client_library.h>
#if defined(SDL_VIDEO_DRIVER_ANDROID)
typedef struct ANativeWindow ANativeWindow;
typedef void *EGLSurface;
#endif
/**
* These are the various supported windowing subsystems
*/
@ -117,6 +120,7 @@ typedef enum
SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR,
SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID
} SDL_SYSWM_TYPE;
/**
@ -149,12 +153,17 @@ struct SDL_SysWMmsg
#if defined(SDL_VIDEO_DRIVER_COCOA)
struct
{
/* Latest version of Xcode clang complains about empty structs in C v. C++:
error: empty struct has size 0 in C, size 1 in C++
*/
int dummy;
/* No Cocoa window events yet */
} cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
struct
{
int dummy;
/* No UIKit window events yet */
} uikit;
#endif
@ -179,6 +188,7 @@ struct SDL_SysWMinfo
struct
{
HWND window; /**< The window handle */
HDC hdc; /**< The window device context */
} win;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
@ -205,13 +215,24 @@ struct SDL_SysWMinfo
#if defined(SDL_VIDEO_DRIVER_COCOA)
struct
{
NSWindow *window; /* The Cocoa window */
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
NSWindow __unsafe_unretained *window; /* The Cocoa window */
#else
NSWindow *window; /* The Cocoa window */
#endif
} cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
struct
{
UIWindow *window; /* The UIKit window */
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
UIWindow __unsafe_unretained *window; /* The UIKit window */
#else
UIWindow *window; /* The UIKit window */
#endif
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
@ -225,11 +246,19 @@ struct SDL_SysWMinfo
#if defined(SDL_VIDEO_DRIVER_MIR)
struct
{
MirConnection *connection; /**< Mir display server connection */
MirSurface *surface; /**< Mir surface */
struct MirConnection *connection; /**< Mir display server connection */
struct MirSurface *surface; /**< Mir surface */
} mir;
#endif
#if defined(SDL_VIDEO_DRIVER_ANDROID)
struct
{
ANativeWindow *window;
EGLSurface surface;
} android;
#endif
/* Can't have an empty union */
int dummy;
} info;