Update SDL2 to 2.0.4
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91 changed files with 18549 additions and 16471 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -52,7 +52,9 @@ struct SDL_SysWMinfo;
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#else
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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@ -83,7 +85,7 @@ struct SDL_SysWMinfo;
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#ifdef __OBJC__
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#include <Cocoa/Cocoa.h>
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@class NSWindow;
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#else
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typedef struct _NSWindow NSWindow;
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#endif
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@ -96,13 +98,14 @@ typedef struct _NSWindow NSWindow;
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typedef struct _UIWindow UIWindow;
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typedef struct _UIViewController UIViewController;
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#endif
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typedef Uint32 GLuint;
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#endif
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#if defined(SDL_VIDEO_DRIVER_MIR)
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#include <mir_toolkit/mir_client_library.h>
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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typedef struct ANativeWindow ANativeWindow;
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typedef void *EGLSurface;
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#endif
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/**
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* These are the various supported windowing subsystems
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*/
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@ -117,6 +120,7 @@ typedef enum
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_MIR,
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SDL_SYSWM_WINRT,
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SDL_SYSWM_ANDROID
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} SDL_SYSWM_TYPE;
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/**
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@ -149,12 +153,17 @@ struct SDL_SysWMmsg
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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{
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/* Latest version of Xcode clang complains about empty structs in C v. C++:
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error: empty struct has size 0 in C, size 1 in C++
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*/
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int dummy;
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/* No Cocoa window events yet */
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} cocoa;
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
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{
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int dummy;
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/* No UIKit window events yet */
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} uikit;
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#endif
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@ -179,6 +188,7 @@ struct SDL_SysWMinfo
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struct
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{
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HWND window; /**< The window handle */
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HDC hdc; /**< The window device context */
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} win;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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@ -205,13 +215,24 @@ struct SDL_SysWMinfo
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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{
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NSWindow *window; /* The Cocoa window */
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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NSWindow __unsafe_unretained *window; /* The Cocoa window */
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#else
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NSWindow *window; /* The Cocoa window */
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#endif
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} cocoa;
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
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{
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UIWindow *window; /* The UIKit window */
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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UIWindow __unsafe_unretained *window; /* The UIKit window */
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#else
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UIWindow *window; /* The UIKit window */
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#endif
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GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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@ -225,11 +246,19 @@ struct SDL_SysWMinfo
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#if defined(SDL_VIDEO_DRIVER_MIR)
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struct
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{
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MirConnection *connection; /**< Mir display server connection */
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MirSurface *surface; /**< Mir surface */
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struct MirConnection *connection; /**< Mir display server connection */
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struct MirSurface *surface; /**< Mir surface */
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} mir;
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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struct
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{
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ANativeWindow *window;
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EGLSurface surface;
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} android;
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#endif
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/* Can't have an empty union */
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int dummy;
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} info;
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