Update SDL2 to 2.0.4
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91 changed files with 18549 additions and 16471 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -102,11 +102,6 @@
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* return 0; // Success
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* }
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* \endcode
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*
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* You can also find out more information on my blog:
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* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
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*
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* \author Edgar Simo Serra
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*/
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#ifndef _SDL_haptic_h
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@ -347,6 +342,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \brief Structure that represents a haptic direction.
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*
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* This is the direction where the force comes from,
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* instead of the direction in which the force is exerted.
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*
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* Directions can be specified by:
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* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
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* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
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@ -370,7 +368,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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^
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(1,0) West <----[ HAPTIC ]----> East (-1,0)
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(-1,0) West <----[ HAPTIC ]----> East (1,0)
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v
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@ -395,9 +393,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
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* the first three \c dir parameters. The cardinal directions would be:
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* - North: 0,-1, 0
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* - East: -1, 0, 0
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* - East: 1, 0, 0
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* - South: 0, 1, 0
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* - West: 1, 0, 0
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* - West: -1, 0, 0
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*
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* The Z axis represents the height of the effect if supported, otherwise
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* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
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@ -492,7 +490,7 @@ typedef struct SDL_HapticConstant
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* over time. The type determines the shape of the wave and the parameters
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* determine the dimensions of the wave.
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*
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* Phase is given by hundredth of a cycle meaning that giving the phase a value
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* Phase is given by hundredth of a degree meaning that giving the phase a value
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* of 9000 will displace it 25% of its period. Here are sample values:
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* - 0: No phase displacement.
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* - 9000: Displaced 25% of its period.
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@ -553,9 +551,9 @@ typedef struct SDL_HapticPeriodic
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/* Periodic */
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Uint16 period; /**< Period of the wave. */
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Sint16 magnitude; /**< Peak value. */
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Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
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Sint16 offset; /**< Mean value of the wave. */
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Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
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Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
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/* Envelope */
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Uint16 attack_length; /**< Duration of the attack. */
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Uint16 interval; /**< How soon it can be triggered again after button. */
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/* Condition */
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Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
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Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
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Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
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Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
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Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
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Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
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Uint16 deadband[3]; /**< Size of the dead zone. */
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Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
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Sint16 center[3]; /**< Position of the dead zone. */
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} SDL_HapticCondition;
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/**
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* \brief Opens a Haptic device for usage from a Joystick device.
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*
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* You must still close the haptic device seperately. It will not be closed
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* You must still close the haptic device separately. It will not be closed
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* with the joystick.
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*
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* When opening from a joystick you should first close the haptic device before
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@ -954,7 +952,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
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extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
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/**
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* \brief Gets the haptic devices supported features in bitwise matter.
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* \brief Gets the haptic device's supported features in bitwise manner.
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*
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* Example:
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* \code
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*
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* Call to unpause after SDL_HapticPause().
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*
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* \param haptic Haptic device to pause.
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* \param haptic Haptic device to unpause.
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* \return 0 on success or -1 on error.
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*
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* \sa SDL_HapticPause
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