OpenGL2: Bit of multidraw optimization.
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3 changed files with 3 additions and 9 deletions
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@ -54,7 +54,7 @@ void R_DrawElementsVao( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex
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static void R_DrawMultiElementsVao( int multiDrawPrimitives, glIndex_t *multiDrawMinIndex, glIndex_t *multiDrawMaxIndex,
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GLsizei *multiDrawNumIndexes, glIndex_t **multiDrawFirstIndex)
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{
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if (glRefConfig.multiDrawArrays)
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if (glRefConfig.multiDrawArrays && multiDrawPrimitives > 1)
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{
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qglMultiDrawElementsEXT(GL_TRIANGLES, multiDrawNumIndexes, GL_INDEX_TYPE, (const GLvoid **)multiDrawFirstIndex, multiDrawPrimitives);
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}
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