OpenGL2: Bit of multidraw optimization.
This commit is contained in:
parent
03ac9649ea
commit
4f5ebf8349
3 changed files with 3 additions and 9 deletions
|
@ -2005,7 +2005,7 @@ typedef struct stageVars
|
|||
vec2_t texcoords[NUM_TEXTURE_BUNDLES][SHADER_MAX_VERTEXES];
|
||||
} stageVars_t;
|
||||
|
||||
#define MAX_MULTIDRAW_PRIMITIVES 16384
|
||||
#define MAX_MULTIDRAW_PRIMITIVES 256
|
||||
|
||||
typedef struct shaderCommands_s
|
||||
{
|
||||
|
@ -2045,7 +2045,6 @@ typedef struct shaderCommands_s
|
|||
int multiDrawPrimitives;
|
||||
GLsizei multiDrawNumIndexes[MAX_MULTIDRAW_PRIMITIVES];
|
||||
glIndex_t *multiDrawFirstIndex[MAX_MULTIDRAW_PRIMITIVES];
|
||||
glIndex_t *multiDrawLastIndex[MAX_MULTIDRAW_PRIMITIVES];
|
||||
glIndex_t multiDrawMinIndex[MAX_MULTIDRAW_PRIMITIVES];
|
||||
glIndex_t multiDrawMaxIndex[MAX_MULTIDRAW_PRIMITIVES];
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue