* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
This commit is contained in:
parent
d6f32df425
commit
4f4f0c0dab
9 changed files with 42 additions and 84 deletions
|
@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
|
|||
int i;
|
||||
textureBundle_t tmpBundle;
|
||||
|
||||
if ( !qglActiveTextureARB ) {
|
||||
if ( glConfig.numTextureUnits < 2 ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue