I'll retain the new way seeding the random number generator.. these calls are therefore redundant

This commit is contained in:
Thilo Schulz 2009-05-31 20:30:37 +00:00
parent e4d0c14f70
commit 4e8a181073
4 changed files with 1 additions and 9 deletions

View file

@ -44,8 +44,6 @@ void R_NoiseInit( void )
{
int i;
srand( 1001 );
for ( i = 0; i < NOISE_SIZE; i++ )
{
s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) );