* Applied Thilo Schulz's MDR patch
This commit is contained in:
parent
2b8395a4d0
commit
4c6f59c541
9 changed files with 1149 additions and 74 deletions
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@ -27,6 +27,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *name );
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static qboolean R_LoadMD4 (model_t *mod, void *buffer, const char *name );
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#ifdef RAVENMD4
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static qboolean R_LoadMDR (model_t *mod, void *buffer, int filesize, const char *name );
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#endif
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model_t *loadmodel;
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@ -83,9 +86,10 @@ qhandle_t RE_RegisterModel( const char *name ) {
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unsigned *buf;
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int lod;
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int ident;
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qboolean loaded;
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qboolean loaded = qfalse;
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qhandle_t hModel;
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int numLoaded;
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char *fext, defex[] = "md3", filename[MAX_QPATH], namebuf[MAX_QPATH+20];
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if ( !name || !name[0] ) {
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ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
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@ -131,22 +135,56 @@ qhandle_t RE_RegisterModel( const char *name ) {
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//
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numLoaded = 0;
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for ( lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod-- ) {
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char filename[1024];
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strcpy(filename, name);
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strcpy( filename, name );
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fext = strchr(filename, '.');
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if(!fext)
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fext = defex;
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else
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{
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*fext = '\0';
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fext++;
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}
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if ( lod != 0 ) {
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char namebuf[80];
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if ( strrchr( filename, '.' ) ) {
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*strrchr( filename, '.' ) = 0;
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}
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sprintf( namebuf, "_%d.md3", lod );
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strcat( filename, namebuf );
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#ifdef RAVENMD4
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if(!stricmp(fext, "mdr"))
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{
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int filesize;
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filesize = ri.FS_ReadFile(name, (void **) &buf);
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if(!buf)
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{
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ri.Printf (PRINT_WARNING,"RE_RegisterModel: couldn't load %s\n", name);
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mod->type = MOD_BAD;
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return 0;
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}
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ident = LittleLong(*(unsigned *)buf);
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if(ident == MDR_IDENT)
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loaded = R_LoadMDR(mod, buf, filesize, name);
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ri.FS_ReadFile( filename, (void **)&buf );
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ri.FS_FreeFile (buf);
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if(!loaded)
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{
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ri.Printf(PRINT_WARNING,"RE_RegisterModel: couldn't load mdr file %s\n", name);
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mod->type = MOD_BAD;
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return 0;
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}
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return mod->index;
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}
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#endif
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fext = defex;
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for ( lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod-- ) {
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if ( lod )
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snprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
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else
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snprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);
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ri.FS_ReadFile( namebuf, (void **)&buf );
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if ( !buf ) {
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continue;
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}
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@ -367,11 +405,305 @@ static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_
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/*
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=================
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R_LoadMDR
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=================
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*/
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#ifdef RAVENMD4
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static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name )
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{
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int i, j, k, l;
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mdrHeader_t *pinmodel, *mdr;
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mdrFrame_t *frame;
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mdrLOD_t *lod, *curlod;
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mdrSurface_t *surf, *cursurf;
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mdrTriangle_t *tri, *curtri;
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mdrVertex_t *v, *curv;
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mdrWeight_t *weight, *curweight;
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mdrTag_t *tag, *curtag;
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int size;
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shader_t *sh;
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pinmodel = (mdrHeader_t *)buffer;
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pinmodel->version = LittleLong(pinmodel->version);
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if (pinmodel->version != MDR_VERSION)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION);
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return qfalse;
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}
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size = LittleLong(pinmodel->ofsEnd);
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if(size > filesize)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name);
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return qfalse;
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}
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mod->type = MOD_MDR;
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pinmodel->numFrames = LittleLong(pinmodel->numFrames);
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pinmodel->numBones = LittleLong(pinmodel->numBones);
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pinmodel->ofsFrames = LittleLong(pinmodel->ofsFrames);
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// This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame
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// over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4.
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if(pinmodel->ofsFrames < 0)
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{
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// mdrFrame_t is larger than mdrCompFrame_t:
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size += pinmodel->numFrames * sizeof(frame->name);
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// now add enough space for the uncompressed bones.
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size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t)));
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}
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mod->dataSize += size;
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mod->md4 = mdr = ri.Hunk_Alloc( size, h_low );
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// Copy all the values over from the file and fix endian issues in the process, if necessary.
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mdr->ident = LittleLong(pinmodel->ident);
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mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above.
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Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name));
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mdr->numFrames = pinmodel->numFrames;
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mdr->numBones = pinmodel->numBones;
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mdr->numLODs = LittleLong(pinmodel->numLODs);
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mdr->numTags = LittleLong(pinmodel->numTags);
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// We don't care about offset values, we'll generate them ourselves while loading.
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mod->numLods = mdr->numLODs;
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if ( mdr->numFrames < 1 )
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name);
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return qfalse;
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}
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/* The first frame will be put into the first free space after the header */
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frame = (mdrFrame_t *)(mdr + 1);
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mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr);
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if (pinmodel->ofsFrames < 0)
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{
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mdrCompFrame_t *cframe;
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// compressed model...
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cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames);
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for(i = 0; i < mdr->numFrames; i++)
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{
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for(j = 0; j < 3; j++)
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{
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frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]);
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frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]);
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frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]);
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}
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frame->radius = LittleFloat(cframe->radius);
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frame->name[0] = '\0'; // No name supplied in the compressed version.
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for(j = 0; j < mdr->numBones; j++)
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{
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for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++)
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{
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// Do swapping for the uncompressing functions. They seem to use shorts
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// values only, so I assume this will work. Never tested it on other
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// platforms, though.
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((unsigned short *)(cframe->bones[j].Comp))[k] =
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LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] );
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}
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/* Now do the actual uncompressing */
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MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp);
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}
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// Next Frame...
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cframe = (mdrCompFrame_t *) &cframe->bones[j];
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frame = (mdrFrame_t *) &frame->bones[j];
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}
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}
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else
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{
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mdrFrame_t *curframe;
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// uncompressed model...
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//
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curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames);
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// swap all the frames
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for ( i = 0 ; i < mdr->numFrames ; i++)
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{
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for(j = 0; j < 3; j++)
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{
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frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]);
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frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]);
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frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]);
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}
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frame->radius = LittleFloat(curframe->radius);
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Q_strncpyz(frame->name, curframe->name, sizeof(frame->name));
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for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++)
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{
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((float *)frame->bones)[j] = LittleFloat( ((float *)curframe->bones)[j] );
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}
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curframe++;
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frame++;
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}
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}
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// frame should now point to the first free address after all frames.
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lod = (mdrLOD_t *) frame;
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mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr);
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curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs));
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// swap all the LOD's
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for ( l = 0 ; l < mdr->numLODs ; l++)
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{
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lod->numSurfaces = LittleLong(curlod->numSurfaces);
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// swap all the surfaces
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surf = (mdrSurface_t *) (lod + 1);
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lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod);
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cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces));
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for ( i = 0 ; i < lod->numSurfaces ; i++) {
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// first do some copying stuff
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surf->ident = SF_MDR;
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Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name));
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Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader));
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surf->ofsHeader = (byte *) mdr - (byte *) surf;
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surf->numVerts = LittleLong(cursurf->numVerts);
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surf->numTriangles = LittleLong(cursurf->numTriangles);
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// numBoneReferences and BoneReferences generally seem to be unused
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// now do the checks that may fail.
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if ( surf->numVerts > SHADER_MAX_VERTEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i)",
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mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
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return qfalse;
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}
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if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
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{
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ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i)",
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mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
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return qfalse;
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}
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// lowercase the surface name so skin compares are faster
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Q_strlwr( surf->name );
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// register the shaders
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sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue);
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if ( sh->defaultShader ) {
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surf->shaderIndex = 0;
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} else {
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surf->shaderIndex = sh->index;
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}
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// now copy the vertexes.
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v = (mdrVertex_t *) (surf + 1);
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surf->ofsVerts = (int)((byte *) v - (byte *) surf);
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curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts));
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for(j = 0; j < surf->numVerts; j++)
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{
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v->normal[0] = LittleFloat(curv->normal[0]);
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v->normal[1] = LittleFloat(curv->normal[1]);
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v->normal[2] = LittleFloat(curv->normal[2]);
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v->texCoords[0] = LittleFloat(curv->texCoords[0]);
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v->texCoords[1] = LittleFloat(curv->texCoords[1]);
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v->numWeights = LittleLong(curv->numWeights);
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weight = &v->weights[0];
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curweight = &curv->weights[0];
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// Now copy all the weights
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for(k = 0; k < v->numWeights; k++)
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{
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weight->boneIndex = LittleLong(curweight->boneIndex);
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weight->boneWeight = LittleFloat(curweight->boneWeight);
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weight->offset[0] = LittleFloat(curweight->offset[0]);
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weight->offset[1] = LittleFloat(curweight->offset[1]);
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weight->offset[2] = LittleFloat(curweight->offset[2]);
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weight++;
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curweight++;
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}
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v = (mdrVertex_t *) weight;
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curv = (mdrVertex_t *) curweight;
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}
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// we know the offset to the triangles now:
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tri = (mdrTriangle_t *) v;
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surf->ofsTriangles = (int)((byte *) tri - (byte *) surf);
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curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles));
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for(j = 0; j < surf->numTriangles; j++)
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{
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tri->indexes[0] = curtri->indexes[0];
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tri->indexes[1] = curtri->indexes[1];
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tri->indexes[2] = curtri->indexes[2];
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tri++;
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curtri++;
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}
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// tri and curtri now point to the end of their surfaces.
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surf->ofsEnd = (byte *) tri - (byte *) surf;
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// find the next surface
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surf = (mdrSurface_t *) tri;
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cursurf = (mdrSurface_t *) curtri;
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}
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// surf points to the next lod now.
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lod->ofsEnd = (int)((byte *) surf - (byte *) lod);
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lod = (mdrLOD_t *) surf;
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curlod = (mdrLOD_t *) cursurf;
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}
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// lod points to the first tag now, so update the offset too.
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tag = (mdrTag_t *) lod;
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mdr->ofsTags = (int)((byte *) tag - (byte *) mdr);
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curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags));
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for (i = 0 ; i < mdr->numTags ; i++)
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{
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tag->boneIndex = LittleLong(curtag->boneIndex);
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Q_strncpyz(tag->name, curtag->name, sizeof(tag->name));
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tag++;
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curtag++;
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}
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// And finally we know the offset to the end.
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mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr);
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// phew! we're done.
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return qtrue;
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}
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#endif
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/*
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=================
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R_LoadMD4
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=================
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*/
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static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
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int i, j, k, lodindex;
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md4Header_t *pinmodel, *md4;
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@ -399,7 +731,7 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
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mod->dataSize += size;
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md4 = mod->md4 = ri.Hunk_Alloc( size, h_low );
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Com_Memcpy( md4, buffer, LittleLong(pinmodel->ofsEnd) );
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Com_Memcpy(md4, buffer, size);
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LL(md4->ident);
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LL(md4->version);
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@ -408,7 +740,7 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
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LL(md4->numLODs);
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LL(md4->ofsFrames);
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LL(md4->ofsLODs);
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LL(md4->ofsEnd);
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md4->ofsEnd = size;
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if ( md4->numFrames < 1 ) {
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ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name );
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@ -520,7 +852,6 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
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//=============================================================================
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/*
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@ -624,6 +955,59 @@ static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) {
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return NULL;
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}
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#ifdef RAVENMD4
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void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest)
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{
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int i;
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int frameSize;
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mdrFrame_t *frame;
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mdrTag_t *tag;
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if ( framenum >= mod->numFrames )
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{
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// it is possible to have a bad frame while changing models, so don't error
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framenum = mod->numFrames - 1;
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}
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tag = (mdrTag_t *)((byte *)mod + mod->ofsTags);
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for ( i = 0 ; i < mod->numTags ; i++, tag++ )
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{
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if ( !strcmp( tag->name, tagName ) )
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{
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Q_strncpyz(dest->name, tag->name, sizeof(dest->name));
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// uncompressed model...
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//
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frameSize = (long)( &((mdrFrame_t *)0)->bones[ mod->numBones ] );
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frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize );
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#if 1
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VectorCopy(&frame->bones[tag->boneIndex].matrix[0][0], dest->axis[0] );
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VectorCopy(&frame->bones[tag->boneIndex].matrix[1][0], dest->axis[1] );
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VectorCopy(&frame->bones[tag->boneIndex].matrix[2][0], dest->axis[2] );
|
||||
#else
|
||||
{
|
||||
int j,k;
|
||||
for (j=0;j<3;j++)
|
||||
{
|
||||
for (k=0;k<3;k++)
|
||||
dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3];
|
||||
dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3];
|
||||
dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3];
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AxisClear( dest->axis );
|
||||
VectorClear( dest->origin );
|
||||
strcpy(dest->name,"");
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
================
|
||||
R_LerpTag
|
||||
|
@ -632,25 +1016,45 @@ R_LerpTag
|
|||
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame,
|
||||
float frac, const char *tagName ) {
|
||||
md3Tag_t *start, *end;
|
||||
#ifdef RAVENMD4
|
||||
md3Tag_t start_space, end_space;
|
||||
#endif
|
||||
int i;
|
||||
float frontLerp, backLerp;
|
||||
model_t *model;
|
||||
|
||||
model = R_GetModelByHandle( handle );
|
||||
if ( !model->md3[0] ) {
|
||||
AxisClear( tag->axis );
|
||||
VectorClear( tag->origin );
|
||||
return qfalse;
|
||||
}
|
||||
if ( !model->md3[0] )
|
||||
{
|
||||
#ifdef RAVENMD4
|
||||
if(model->md4)
|
||||
{
|
||||
start = &start_space;
|
||||
end = &end_space;
|
||||
R_GetAnimTag((mdrHeader_t *) model->md4, startFrame, tagName, start);
|
||||
R_GetAnimTag((mdrHeader_t *) model->md4, endFrame, tagName, end);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
||||
start = R_GetTag( model->md3[0], startFrame, tagName );
|
||||
end = R_GetTag( model->md3[0], endFrame, tagName );
|
||||
if ( !start || !end ) {
|
||||
AxisClear( tag->axis );
|
||||
VectorClear( tag->origin );
|
||||
return qfalse;
|
||||
}
|
||||
AxisClear( tag->axis );
|
||||
VectorClear( tag->origin );
|
||||
return qfalse;
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
start = R_GetTag( model->md3[0], startFrame, tagName );
|
||||
end = R_GetTag( model->md3[0], endFrame, tagName );
|
||||
if ( !start || !end ) {
|
||||
AxisClear( tag->axis );
|
||||
VectorClear( tag->origin );
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
frontLerp = frac;
|
||||
backLerp = 1.0f - frac;
|
||||
|
||||
|
@ -698,3 +1102,4 @@ void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) {
|
|||
VectorCopy( frame->bounds[0], mins );
|
||||
VectorCopy( frame->bounds[1], maxs );
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue