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4 changed files with 27 additions and 1 deletions
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@ -1500,6 +1500,13 @@ void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
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return;
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}
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// this client has acknowledged the new gamestate so it's
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// safe to start sending it the real time again
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if( cl->oldServerTime && serverId == sv.serverId ){
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Com_DPrintf( "%s acknowledged gamestate\n", cl->name );
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cl->oldServerTime = 0;
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}
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// read optional clientCommand strings
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do {
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c = MSG_ReadByte( msg );
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