- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them.
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20 changed files with 71 additions and 56 deletions
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@ -526,10 +526,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp
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// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
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// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
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// fqpath buffersize must be at least MAX_QPATH+1 bytes long
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void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
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long (QDECL *systemcalls)(long, ...) ) {
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void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, ...),
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intptr_t (QDECL *systemcalls)(intptr_t, ...) ) {
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HINSTANCE libHandle;
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void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) );
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void (QDECL *dllEntry)( intptr_t (QDECL *syscallptr)(intptr_t, ...) );
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char *basepath;
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char *cdpath;
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char *gamedir;
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@ -606,8 +606,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo
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}
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#endif
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dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
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*entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" );
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dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
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*entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" );
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if ( !*entryPoint || !dllEntry ) {
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FreeLibrary( libHandle );
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return NULL;
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