- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them.
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20 changed files with 71 additions and 56 deletions
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@ -305,7 +305,7 @@ SV_GameSystemCalls
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The module is making a system call
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====================
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*/
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long SV_GameSystemCalls( long *args ) {
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intptr_t SV_GameSystemCalls( intptr_t *args ) {
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switch( args[0] ) {
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case G_PRINT:
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Com_Printf( "%s", VMA(1) );
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