Patch from Tim Angus, to fix a longstanding bug

in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749

That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
This commit is contained in:
Zachary Slater 2005-09-17 01:36:38 +00:00
parent 40592957b4
commit 4bee7b4134
6 changed files with 21 additions and 13 deletions

View file

@ -785,7 +785,7 @@ void SV_Frame( int msec ) {
sv.timeResidual += msec;
if (!com_dedicated->integer) SV_BotFrame( svs.time + sv.timeResidual );
if (!com_dedicated->integer) SV_BotFrame (sv.time + sv.timeResidual);
if ( com_dedicated->integer && sv.timeResidual < frameMsec ) {
// NET_Sleep will give the OS time slices until either get a packet
@ -835,15 +835,16 @@ void SV_Frame( int msec ) {
// update ping based on the all received frames
SV_CalcPings();
if (com_dedicated->integer) SV_BotFrame( svs.time );
if (com_dedicated->integer) SV_BotFrame (sv.time);
// run the game simulation in chunks
while ( sv.timeResidual >= frameMsec ) {
sv.timeResidual -= frameMsec;
svs.time += frameMsec;
sv.time += frameMsec;
// let everything in the world think and move
VM_Call( gvm, GAME_RUN_FRAME, svs.time );
VM_Call (gvm, GAME_RUN_FRAME, sv.time);
}
if ( com_speeds->integer ) {