Patch from Tim Angus, to fix a longstanding bug

in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749

That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
This commit is contained in:
Zachary Slater 2005-09-17 01:36:38 +00:00
parent 40592957b4
commit 4bee7b4134
6 changed files with 21 additions and 13 deletions

View file

@ -438,9 +438,11 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
sv_gametype->modified = qfalse;
// run a few frames to allow everything to settle
for ( i = 0 ;i < 3 ; i++ ) {
VM_Call( gvm, GAME_RUN_FRAME, svs.time );
SV_BotFrame( svs.time );
for (i = 0;i < 3; i++)
{
VM_Call (gvm, GAME_RUN_FRAME, sv.time);
SV_BotFrame (sv.time);
sv.time += 100;
svs.time += 100;
}
@ -495,8 +497,9 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
}
// run another frame to allow things to look at all the players
VM_Call( gvm, GAME_RUN_FRAME, svs.time );
SV_BotFrame( svs.time );
VM_Call (gvm, GAME_RUN_FRAME, sv.time);
SV_BotFrame (sv.time);
sv.time += 100;
svs.time += 100;
if ( sv_pure->integer ) {