never set groundEntityNum to -1, use ENTITYNUM_NONE instead
From /dev/humancontroller.
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3 changed files with 5 additions and 5 deletions
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@ -953,8 +953,8 @@ void G_RunItem( gentity_t *ent ) {
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int contents;
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int mask;
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// if groundentity has been set to -1, it may have been pushed off an edge
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if ( ent->s.groundEntityNum == -1 ) {
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// if its groundentity has been set to none, it may have been pushed off an edge
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if ( ent->s.groundEntityNum == ENTITYNUM_NONE ) {
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if ( ent->s.pos.trType != TR_GRAVITY ) {
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ent->s.pos.trType = TR_GRAVITY;
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ent->s.pos.trTime = level.time;
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