Fix cgame warnings
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7 changed files with 6 additions and 13 deletions
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@ -142,6 +142,7 @@ static void CG_TransitionSnapshot( void ) {
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// if we had a map_restart, set everthing with initial
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if ( !cg.snap ) {
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return;
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}
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// clear the currentValid flag for all entities in the existing snapshot
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