Fix cgame warnings

This commit is contained in:
Tim Angus 2014-09-01 10:47:15 +01:00
parent 621a72e698
commit 4444202a41
7 changed files with 6 additions and 13 deletions

View file

@ -142,6 +142,7 @@ static void CG_TransitionSnapshot( void ) {
// if we had a map_restart, set everthing with initial
if ( !cg.snap ) {
return;
}
// clear the currentValid flag for all entities in the existing snapshot