OpenGL2: Remove half float support.

Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
This commit is contained in:
SmileTheory 2016-10-20 20:09:12 -07:00
parent 863adfcfc2
commit 41ae7815c9
7 changed files with 44 additions and 131 deletions

View file

@ -39,28 +39,6 @@ void R_VaoPackNormal(int16_t *out, vec3_t v)
out[3] = 0;
}
int R_VaoPackTexCoord(byte *out, vec2_t st)
{
if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT)
{
uint16_t *num = (uint16_t *)out;
*num++ = FloatToHalf(st[0]);
*num++ = FloatToHalf(st[1]);
return sizeof(*num) * 2;
}
else
{
float *num = (float *)out;
*num++ = st[0];
*num++ = st[1];
return sizeof(*num) * 2;
}
}
void R_VaoPackColor(uint16_t *out, vec4_t c)
{
out[0] = c[0] * 65535.0f + 0.5f;
@ -247,8 +225,8 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
vao->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_NORMAL ].type = GL_SHORT;
vao->attribs[ATTR_INDEX_TANGENT ].type = GL_SHORT;
vao->attribs[ATTR_INDEX_TEXCOORD ].type = glRefConfig.packedTexcoordDataType;
vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = glRefConfig.packedTexcoordDataType;
vao->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_COLOR ].type = GL_UNSIGNED_SHORT;
vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = GL_SHORT;
@ -263,8 +241,8 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
vao->attribs[ATTR_INDEX_POSITION ].offset = 0; dataSize = sizeof(verts[0].xyz);
vao->attribs[ATTR_INDEX_NORMAL ].offset = dataSize; dataSize += sizeof(verts[0].normal);
vao->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(verts[0].tangent);
vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize;
vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize;
vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += sizeof(verts[0].st);
vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += sizeof(verts[0].lightmap);
vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].color);
vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(verts[0].lightdir);
@ -304,10 +282,12 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
dataOfs += sizeof(verts[i].tangent);
// texcoords
dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].st);
memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
dataOfs += sizeof(verts[i].st);
// lightmap texcoords
dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].lightmap);
memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
dataOfs += sizeof(verts[i].lightmap);
// colors
memcpy(data + dataOfs, &verts[i].color, sizeof(verts[i].color));