OpenGL2: Remove half float support.
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
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863adfcfc2
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41ae7815c9
7 changed files with 44 additions and 131 deletions
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@ -102,8 +102,6 @@ cvar_t *r_ext_draw_range_elements;
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cvar_t *r_ext_multi_draw_arrays;
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cvar_t *r_ext_framebuffer_object;
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cvar_t *r_ext_texture_float;
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cvar_t *r_arb_half_float_pixel;
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cvar_t *r_arb_half_float_vertex;
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cvar_t *r_ext_framebuffer_multisample;
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cvar_t *r_arb_seamless_cube_map;
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cvar_t *r_arb_vertex_array_object;
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@ -1162,8 +1160,6 @@ void R_Register( void )
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r_ext_multi_draw_arrays = ri.Cvar_Get( "r_ext_multi_draw_arrays", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_half_float_pixel = ri.Cvar_Get( "r_arb_half_float_pixel", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_half_float_vertex = ri.Cvar_Get( "r_arb_half_float_vertex", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
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