OpenGL2: Remove half float support.

Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
This commit is contained in:
SmileTheory 2016-10-20 20:09:12 -07:00
parent 863adfcfc2
commit 41ae7815c9
7 changed files with 44 additions and 131 deletions

View file

@ -1921,6 +1921,9 @@ static int CalculateMipSize(int width, int height, GLenum picFormat)
case GL_SRGB8_ALPHA8_EXT:
return numPixels * 4;
case GL_RGBA16:
return numPixels * 8;
default:
ri.Printf(PRINT_ALL, "Unsupported texture format %08x\n", picFormat);
return 0;
@ -1948,29 +1951,15 @@ static GLenum PixelDataFormatFromInternalFormat(GLenum internalFormat)
static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int width, int height, GLenum target, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
{
GLenum dataFormat, dataType;
qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2);
qboolean compressed = (!(picFormat == GL_RGBA8) || (picFormat == GL_SRGB8_ALPHA8_EXT));
qboolean rgtc = internalFormat == GL_COMPRESSED_RG_RGTC2;
qboolean rgba8 = picFormat == GL_RGBA8 || picFormat == GL_SRGB8_ALPHA8_EXT;
qboolean rgba = rgba8 || picFormat == GL_RGBA16;
qboolean mipmap = !!(flags & IMGFLAG_MIPMAP);
int size, miplevel;
qboolean lastMip = qfalse;
dataFormat = PixelDataFormatFromInternalFormat(internalFormat);
// FIXME: This is an old hack to use half floats with lightmaps, use picFormat to determine this instead.
switch (internalFormat)
{
case GL_RGBA16F_ARB:
dataType = GL_HALF_FLOAT_ARB;
break;
case GL_RGBA16:
dataType = GL_UNSIGNED_SHORT;
break;
default:
dataType = GL_UNSIGNED_BYTE;
break;
}
dataType = picFormat == GL_RGBA16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
miplevel = 0;
do
@ -1978,21 +1967,21 @@ static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int
lastMip = (width == 1 && height == 1) || !mipmap;
size = CalculateMipSize(width, height, picFormat);
if (compressed)
if (!rgba)
{
qglCompressedTextureSubImage2DEXT(texture, target, miplevel, x, y, width, height, picFormat, size, data);
}
else
{
if (miplevel != 0 && r_colorMipLevels->integer)
if (rgba8 && miplevel != 0 && r_colorMipLevels->integer)
R_BlendOverTexture((byte *)data, width * height, mipBlendColors[miplevel]);
if (rgtc)
if (rgba8 && rgtc)
RawImage_UploadToRgtc2Texture(texture, miplevel, x, y, width, height, data);
else
qglTextureSubImage2DEXT(texture, target, miplevel, x, y, width, height, dataFormat, dataType, data);
if (!lastMip && numMips < 2)
if (rgba8 && !lastMip && numMips < 2)
{
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
R_MipMapNormalHeight(data, data, width, height, glRefConfig.swizzleNormalmap);
@ -2031,12 +2020,12 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
imgType_t type = image->type;
imgFlags_t flags = image->flags;
GLenum internalFormat = image->internalFormat;
qboolean compressed = (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT);
qboolean mipmap = !!(flags & IMGFLAG_MIPMAP) && (!compressed || numMips > 1);
qboolean rgba8 = picFormat == GL_RGBA8 || picFormat == GL_SRGB8_ALPHA8_EXT;
qboolean mipmap = !!(flags & IMGFLAG_MIPMAP) && (rgba8 || numMips > 1);
qboolean cubemap = !!(flags & IMGFLAG_CUBEMAP);
// These operations cannot be performed on pre-compressed images.
if (!compressed && !cubemap)
// These operations cannot be performed on non-rgba8 images.
if (rgba8 && !cubemap)
{
c = width*height;
scan = data;
@ -2109,7 +2098,7 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
qboolean isLightmap = qfalse, scaled = qfalse;
long hash;
int glWrapClampMode, mipWidth, mipHeight, miplevel;
qboolean compressed = (!(picFormat == GL_RGBA8) || (picFormat == GL_SRGB8_ALPHA8_EXT));
qboolean rgba8 = picFormat == GL_RGBA8 || picFormat == GL_SRGB8_ALPHA8_EXT;
qboolean mipmap = !!(flags & IMGFLAG_MIPMAP);
qboolean cubemap = !!(flags & IMGFLAG_CUBEMAP);
qboolean picmip = !!(flags & IMGFLAG_PICMIP);
@ -2150,10 +2139,10 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
image->internalFormat = internalFormat;
// Possibly scale image before uploading.
// if compressed and uploading an image, skip picmips.
// if not rgba8 and uploading an image, skip picmips.
if (!cubemap)
{
if (!compressed)
if (rgba8)
scaled = RawImage_ScaleToPower2(&pic, &width, &height, type, flags, &resampledBuffer);
else if (pic && picmip)
{
@ -2255,9 +2244,9 @@ image_t *R_CreateImage(const char *name, byte *pic, int width, int height, imgTy
}
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height )
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height, GLenum picFormat )
{
Upload32(pic, x, y, width, height, GL_RGBA8, 0, image, qfalse);
Upload32(pic, x, y, width, height, picFormat, 0, image, qfalse);
}
//===================================================================
@ -2792,25 +2781,13 @@ void R_CreateBuiltinImages( void ) {
tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
{
unsigned short sdata[4];
void *p;
if (hdrFormat == GL_RGBA16F_ARB)
{
sdata[0] = FloatToHalf(0.0f);
sdata[1] = FloatToHalf(0.45f);
sdata[2] = FloatToHalf(1.0f);
sdata[3] = FloatToHalf(1.0f);
p = &sdata[0];
}
else
{
data[0][0][0] = 0;
data[0][0][1] = 0.45f * 255;
data[0][0][2] = 255;
data[0][0][3] = 255;
p = data;
}
data[0][0][0] = 0;
data[0][0][1] = 0.45f * 255;
data[0][0][2] = 255;
data[0][0][3] = 255;
p = data;
tr.calcLevelsImage = R_CreateImage("*calcLevels", p, 1, 1, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);
tr.targetLevelsImage = R_CreateImage("*targetLevels", p, 1, 1, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, hdrFormat);