Modular rendering system. Patch by use.less01

This might break MSVC builds. I'll take care of it later
This commit is contained in:
Thilo Schulz 2011-08-01 01:19:55 +00:00
parent 8ab958fab9
commit 40dfcee06e
24 changed files with 335 additions and 186 deletions

View file

@ -2701,7 +2701,7 @@ qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ) {
shader_t *sh;
if ( strlen( name ) >= MAX_QPATH ) {
Com_Printf( "Shader name exceeds MAX_QPATH\n" );
ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
return 0;
}
@ -2735,7 +2735,7 @@ qhandle_t RE_RegisterShader( const char *name ) {
shader_t *sh;
if ( strlen( name ) >= MAX_QPATH ) {
Com_Printf( "Shader name exceeds MAX_QPATH\n" );
ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
return 0;
}
@ -2765,7 +2765,7 @@ qhandle_t RE_RegisterShaderNoMip( const char *name ) {
shader_t *sh;
if ( strlen( name ) >= MAX_QPATH ) {
Com_Printf( "Shader name exceeds MAX_QPATH\n" );
ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
return 0;
}