Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
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8ab958fab9
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40dfcee06e
24 changed files with 335 additions and 186 deletions
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@ -2701,7 +2701,7 @@ qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ) {
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shader_t *sh;
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if ( strlen( name ) >= MAX_QPATH ) {
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Com_Printf( "Shader name exceeds MAX_QPATH\n" );
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ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
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return 0;
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}
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@ -2735,7 +2735,7 @@ qhandle_t RE_RegisterShader( const char *name ) {
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shader_t *sh;
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if ( strlen( name ) >= MAX_QPATH ) {
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Com_Printf( "Shader name exceeds MAX_QPATH\n" );
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ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
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return 0;
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}
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@ -2765,7 +2765,7 @@ qhandle_t RE_RegisterShaderNoMip( const char *name ) {
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shader_t *sh;
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if ( strlen( name ) >= MAX_QPATH ) {
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Com_Printf( "Shader name exceeds MAX_QPATH\n" );
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ri.Printf( PRINT_ALL, "Shader name exceeds MAX_QPATH\n" );
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return 0;
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}
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