Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
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24 changed files with 335 additions and 186 deletions
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@ -571,9 +571,9 @@ void SCR_UpdateScreen( void ) {
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if( uivm || com_dedicated->integer )
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{
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// XXX
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extern cvar_t* r_anaglyphMode;
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int in_anaglyphMode = Cvar_VariableIntegerValue("r_anaglyphMode");
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// if running in stereo, we need to draw the frame twice
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if ( cls.glconfig.stereoEnabled || r_anaglyphMode->integer) {
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if ( cls.glconfig.stereoEnabled || in_anaglyphMode) {
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SCR_DrawScreenField( STEREO_LEFT );
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SCR_DrawScreenField( STEREO_RIGHT );
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} else {
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