Modular rendering system. Patch by use.less01

This might break MSVC builds. I'll take care of it later
This commit is contained in:
Thilo Schulz 2011-08-01 01:19:55 +00:00
parent 8ab958fab9
commit 40dfcee06e
24 changed files with 335 additions and 186 deletions

View file

@ -52,8 +52,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_VIDEO_HANDLES 16
extern glconfig_t glConfig;
static void RoQ_init( void );
@ -991,7 +989,7 @@ static void readQuadInfo( byte *qData )
cinTable[currentHandle].drawY = cinTable[currentHandle].CIN_HEIGHT;
// rage pro is very slow at 512 wide textures, voodoo can't do it at all
if ( glConfig.hardwareType == GLHW_RAGEPRO || glConfig.maxTextureSize <= 256) {
if ( cls.glconfig.hardwareType == GLHW_RAGEPRO || cls.glconfig.maxTextureSize <= 256) {
if (cinTable[currentHandle].drawX>256) {
cinTable[currentHandle].drawX = 256;
}